*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 26, 2024, 07:25:56 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: Patch R018  (Read 8285 times)
0 Members and 4 Guests are viewing this topic.
tank130 Offline
Sugar Daddy
*
Posts: 8889


« on: November 28, 2015, 11:25:44 am »

General
- Repair Kits have been removed from all vehicles
- All factions have gained a repair squad
- New engineer repair system has been implemented
     a.) These new repair units will be able to buy repair upgrades in launcher
     b.) In game, these kits can be activated. They will remain activated for 100 seconds and you may use that time to repair one vehicle or multiple vehicles.
     c.) While repairing, these repair units incur a 3x received damage modifier
     d.) They will repair at a rate of 4hp/s
     e.) If the unit dies, all repairs that have been purchased for it are lost. They are not in a global pool nor are they transferable.


American
- Marines have had their modified garands replaced with a clone of the tommy enfield.
- The GMC will be made a non-doctrinal unit for the US.
- The base sticky bomb range has been increased by 5m. The bonus for riflemen at vet 2 has been reduced by 5m.
- The M3 halftrack .50 cal should be functional once again.


Commonwealth
- The Cromwell Command Tank has had its sight range bonuses reduced from 5m to 2.5m.
- Scottish infantry should no longer cause scar errors


Wehrmacht
-


Panzer Elite
-


Map Changes
 -
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Hicks58 Offline
Development
*
Posts: 5343



« Reply #1 on: November 28, 2015, 11:42:38 am »

This new repair system is gonna take a little time to get functioning the way we want it, constructive feedback on how it works out ingame would be appreciated.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Dauntless07 Offline
EIR Veteran
Posts: 60


« Reply #2 on: November 28, 2015, 12:10:30 pm »

I downloaded the update, and tried to edit my Coy, but I still see the repair kits on vehicles, and I don't see the new "Repair Squad," I assumed they were Engineer clones and bought in Launcher; if that is not the case please let me know. I even tried making a fresh Coy in case the old save was the issue, but I saw the same thing; repairs on vehicles, no Engineer clone repair squad.

Oh, and don't see GMC either; am I alone?
« Last Edit: November 28, 2015, 12:12:01 pm by Dauntless07 » Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #3 on: November 28, 2015, 12:26:26 pm »

We'll have the launcher updated shortly, but the RGD stuff is all in place.
Logged
terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #4 on: November 28, 2015, 02:08:45 pm »

Over time will there be a type of repair bunker/ allied repair bunker thing, so that we lets say put so much resources in and the bunker will repair said vehicle?
« Last Edit: November 28, 2015, 03:12:40 pm by terrapinsrock » Logged

Bit hard when its flaunted infront of you as a  broken reward piece of ass you'll never get to shag with.
Current Vets:
 

Hicks58 Offline
Development
*
Posts: 5343



« Reply #5 on: November 28, 2015, 02:10:54 pm »

That'd be in the realms of doctrines, if something like that is to come about I imagine.
Logged
Tachibana Offline
NotADev
*
Posts: 1270


« Reply #6 on: November 28, 2015, 02:40:44 pm »

Just to add. While we are waiting on the launcher to be updated to reflect this patch, the current repair system is still functional. So, don't worry that you might be wasting munitions.
Logged

It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Eldanesh Offline
EIR Veteran
Posts: 53


« Reply #7 on: November 28, 2015, 06:18:59 pm »

Me and the toons will try this tonight. My head kind of exploded reading this but I think it's interesting. I'm pretty open to vehicle changes since the best unit will always be panzerpios.
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #8 on: November 28, 2015, 06:28:39 pm »

Just so you know, until the launcher stuff is complete, it'll still be standard repair kits.

Everything should work fine and as normal EiRR until the change is done.
Logged
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #9 on: November 28, 2015, 07:45:45 pm »

How was that  Inappropriate ?

Wrong place for it and you know it. Also, modifying a post after a mod edit is a poor decision.

- Hicks
« Last Edit: November 28, 2015, 08:35:32 pm by Hicks58 » Logged


This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #10 on: November 28, 2015, 07:58:52 pm »

Over time will there be a type of repair bunker/ allied repair bunker thing, so that we lets say put so much resources in and the bunker will repair said vehicle?

Very highly unlikely.
Logged
chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #11 on: November 28, 2015, 08:16:49 pm »

repair kits still there
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #12 on: November 28, 2015, 08:34:18 pm »

We're aware of this, we've had some problems putting this patch together. We're gonna roll back shortly, and then sort out the patch proper.

EDIT:

Patch has been rolled back to R017 pending the resolution of a few issues with R018.
« Last Edit: November 28, 2015, 09:15:32 pm by Hicks58 » Logged
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #13 on: December 14, 2015, 09:57:40 pm »

Patch has been fixed.
Let us know if you experience any problems with it.
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #14 on: December 15, 2015, 04:44:19 am »

Also, the launcher side stuff such as the new repair units and the GMC will be seen to shortly, but RGD-side stuff is now all in place.
Logged
Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #15 on: December 21, 2015, 08:30:19 am »

What's up with R18 patch updates?
Logged


I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
Hicks58 Offline
Development
*
Posts: 5343



« Reply #16 on: December 21, 2015, 09:37:03 am »

We're waiting on the launcher-side stuff to be put in.

That's the repair units, addition of GMC, etc.

The RGD side stuff is all good, such as Marine rifle changes.
Logged
Shabtajus Offline
EIR Veteran
Posts: 2564


The very best player of one of the four factions.

« Reply #17 on: December 22, 2015, 12:24:31 am »

I get it hicks but still it would be awsome to get some news when patch will be up to date
Logged
AlphaTIG Offline
The actual account of AlphaTIG
EIR Veteran
Posts: 185



« Reply #18 on: December 22, 2015, 02:14:07 am »

I get it hicks but still it would be awsome to get some news when patch will be up to date

We're waiting on the launcher-side stuff to be put in.

and since the only coder who can do that is scotz, it will happen at a random point of time that noone can possibly know.

so while it would be awesome to get a rough date on when stuff will happen, that would ruin the surprise, right?
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #19 on: December 22, 2015, 04:21:00 am »

Thank you for speaking on behalf of the dev team Metz. We appreciate that we do not have a voice, and require the public to speak up for us.

Except we don't. We have somebody to do that, which would be me.

How the team is handled, and who is doing what, is up to the dev team. IF somebody is holding progress back, it'll get addressed - But shouting around in public that nobody knows when things are ever going to get done is not productive.

I get it hicks but still it would be awsome to get some news when patch will be up to date

I'll be quite honest with you, I will not give you a rough date on when it'll be done. It's the run up to Christmas and a lot of the dev team has been busy with their personal lives as such - which is understandable.

I will give you this however. We've not been idle whilst getting the launcher-side stuff up to date, we've been putting together the RGD-side stuff for R019 which will be making fairly large changes to LV's for all factions and how they are handled. The specifics, will come with the patch notes when they come about.
Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.069 seconds with 37 queries.