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Repairing outside of spawn ?
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Topic: Repairing outside of spawn ? (Read 41654 times)
0 Members and 16 Guests are viewing this topic.
nugnugx
Donator
Posts: 4051
Re: Repairing outside of spawn ?
«
Reply #120 on:
April 26, 2011, 12:33:15 pm »
This thread is success but trolls in it are fail , because when the original poster knows about trolls the trolls fail.
trolls 0 : 1 thread
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Repairing outside of spawn ?
«
Reply #121 on:
April 26, 2011, 12:33:59 pm »
FOR NUGNUGX INTERESTS,please be kind and supportive to him
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nugnugx
Donator
Posts: 4051
Re: Repairing outside of spawn ?
«
Reply #122 on:
April 26, 2011, 12:39:52 pm »
Interesting that such a small and insignifcant issue caused such an uproar, seems people like to do nothing and have full hp tanks back again.
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AmPM
Community Mapper
Posts: 7978
Re: Repairing outside of spawn ?
«
Reply #123 on:
April 26, 2011, 12:46:10 pm »
Seems like infantry can just retreat and never have to worry about your vet.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Repairing outside of spawn ?
«
Reply #124 on:
April 26, 2011, 01:01:20 pm »
The thing is that your entire idea would only change one thing. The only difference between retreating and destroying a tank is veterancy, it won't affect the game, it will only affect vet.
Implementing your idea would NOT mean that there would be less tanks, less repairing or harder to defend your tanks, the only difference would be that it would be a lot harder to keep veterancy.
And for a player to gain vet that tank will still need to perform well on the battlefield, it does not matter how many repairs he uses, no kills means no vet.
There is no "one click win" button, you can pull back and repair but it's not safe, there is no safe area or base protection, if you retreat it then it's essentially the same as losing it and while repairing a tank most of your pop will be used so you cannot have as many units on the field, it's a big disadvantage.
«
Last Edit: April 26, 2011, 01:11:51 pm by PonySlaystation
»
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Repairing outside of spawn ?
«
Reply #125 on:
April 26, 2011, 02:03:45 pm »
Quote from: nugnugx on April 26, 2011, 12:33:15 pm
This thread is success but trolls in it are fail , because when the original poster knows about trolls the trolls fail.
trolls 0 : 1 thread
do i really need to insert myself in this thread to even the scores?
Logged
DERDBERT
Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
Like Jesus, Keeps died for us
He made a funny thread for bear, and got banned.
Now bear makes his own funny thread. It's unsurprisingly not funny.
Keeps died for our funny threads.
Tymathee
Donator
Posts: 9741
Re: Repairing outside of spawn ?
«
Reply #126 on:
April 26, 2011, 03:12:24 pm »
9 pages? Just wow...and i have what, one post?
Funny thing about this is nug is right in one aspect, i see his argument but everyone else's is valid as well, thus why this keeps going in a circle.
Supporting Nug
: It sucks to put a lot of effort into damaging/killing a tank only to have it come back at 75%-100% health later after you've exhausted a lot of time and effort and possibly units in doing so.
Counter-Argument
: Then either make sure you kill it nor press harder when you know that said unit should be repairing at the time, he's out 10-17 Pop meaning that he's crippled, it should be quite easy to get behind lines and force it off thus getting rid of the unit.
Nug
: Thats the issue, it can just magically retreat while repairing, you shouldn't be able to do that.
Counter
: What's the difference? You kill it, force it off map, same difference?
Nug
: Because you have to send a unit way behind lines to scare it off, usually losing that unit in the process, so yes they lose that unit but you lose your unit or units as well.
Counter
:
it's still a stupid idea.
Nug
: I win!
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
smurfORnot
EIR Veteran
Posts: 4715
Re: Repairing outside of spawn ?
«
Reply #127 on:
April 26, 2011, 03:35:48 pm »
Quote
Counter: What's the difference? You kill it, force it off map, same difference?
Nug: Because you have to send a unit way behind lines to scare it off, usually losing that unit in the process, so yes they lose that unit but you lose your unit or units as well.
difference is,he can't kill that vetted tank that is repairing at spawn,which he obviously wants to,that's the main problem
...he already said,that it's fine by him if it repairs 5m from spawn,but to be able to escape while repairing is what is bugging him.
Logged
deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Repairing outside of spawn ?
«
Reply #128 on:
April 26, 2011, 03:52:02 pm »
nigga plz
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Repairing outside of spawn ?
«
Reply #129 on:
April 26, 2011, 03:52:45 pm »
nooooooooooooooooo, that post ruined my 2000th post, 2002 was pro'er anyway:
edit: cant delete noob, lol edited this to avoid troll making me have 2003 posts instead of my 2002 posts that i said was pro.
colour, size and boldness ftw
COUNTER TROLLED
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V
«
Last Edit: April 26, 2011, 03:59:39 pm by deadbolt
»
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Repairing outside of spawn ?
«
Reply #130 on:
April 26, 2011, 03:53:17 pm »
Why dont you just delete your 2 first comments?
Logged
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Sometimes its like PQ doesnt carrot all.
Work Harder
smurfORnot
EIR Veteran
Posts: 4715
Re: Repairing outside of spawn ?
«
Reply #131 on:
April 26, 2011, 04:04:46 pm »
Quote from: deadbolt on April 26, 2011, 03:52:02 pm
nigga plz
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Repairing outside of spawn ?
«
Reply #132 on:
April 26, 2011, 04:18:05 pm »
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Repairing outside of spawn ?
«
Reply #133 on:
April 26, 2011, 04:56:54 pm »
I do not mind repairing outside spawn, it takes time to haul ass back to spawn in the first place, there is also nothing wrong with keeping vet, give some newbies a chance to sustain some vet on their tanks. It's what makes this game fun, you are forgetting about one of the core aspects that attract players to this mod, keeping vet on tanks, such as the Tiger. The system helps people grow tanks like tigers, KTs etc, so it would be illogical to make that harder for everyone and essentially taking one of the selling points of EIRR.
Your main point about your idea is that the risk factor is so low, i applaud your reasoning on seeing this, as there is little to no risk factor in repairing at spawn, however, as i pointed out, you overlook the fact that many people, preferably newbies need a system like that to retain vet, its a softcore system, which puts a featherlight touch on the game. I believe, one of the impacts of the system your proposing is that people, preferably newbies will pull most of their troops back to their repairing vet Tiger, awaiting for it to be finished, before moving out onto the battlefield once more. Whether that possibility is to be seen, we know that players will thus bunch around their precious vetted tanks while repairing. Now we do not want gameplay like that, as it currently stands, when you pull your vet tank back, the battle still rages, there is no pulling back to defend the repairing tanks, like could be said about the old old repair system with Pios and repair Bunkers. The battle still flows which should be encouraged and thus this system is perfect for.
Defending precious vet, in my opinion, is also sloppy play, however, i believe its a far worse then what our current system encourages. Thankyou
Unfortunately i did not have the time to read all 8 Pages Nug, but atleast i read the first page lol, and this is what i believe.
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
panzerman
EIR Veteran
Posts: 689
Re: Repairing outside of spawn ?
«
Reply #134 on:
April 26, 2011, 05:06:51 pm »
Quote from: AmPM on April 26, 2011, 11:59:39 am
That is silly! KT should have Teleporter, it can insta move itself to spawn!
OMG REPLACE KT WITH TERMINATOR ASSUALT SQUAD WITH TELEPORT!
lolololololoolololol
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CrazyWR
EIR Veteran
Posts: 3616
Re: Repairing outside of spawn ?
«
Reply #135 on:
April 26, 2011, 05:25:11 pm »
jesus christ nug. Ok first off, get over yourself. L2admit being wrong once in awhile. Secondly, this is NEVER gonna happen unless they also change infantry retreating. Finally, if you honestly can't see the similarity between infantry triaging and tanks repairing then you're not nearly as good as I thought you were.
P.S. Driving tanks back to spawn and making sure they don't die is way more micro than just clicking the retreat button for infantry or hitting t...
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Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Repairing outside of spawn ?
«
Reply #136 on:
April 26, 2011, 05:29:58 pm »
The reward for attacking that repairing tank (which isnt hard) is that you made it retreat herpderp. if you think thats not enough reward I dont know what to tell you.
Try a a sticky, a button, or a magnetic at nade. That will keep them from getting back to spawn if you really do have to destroy it.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Mister Schmidt
Lawmaker
Posts: 5006
Re: Repairing outside of spawn ?
«
Reply #137 on:
April 26, 2011, 05:30:53 pm »
So you see Nug. I think you'll find nearly everyone agrees with me. You gonna admit you're wrong now?
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Quote from: Smokaz on November 22, 2011, 09:01:38 am
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: Repairing outside of spawn ?
«
Reply #138 on:
April 26, 2011, 05:58:28 pm »
Also remember the quote about leaving a route of escape?
Do you really want to waist more resources forcing you to loose your position in the game just to kill a vet 2 tank?
If it has no way of retreat it fights to the death causing you to loose more then you could have let it retreat and bedone.
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nugnugx
Donator
Posts: 4051
Re: Repairing outside of spawn ?
«
Reply #139 on:
April 27, 2011, 12:40:12 am »
Quote from: DarkSoldierX on April 26, 2011, 05:58:28 pm
Also remember the quote about leaving a route of escape?
Do you really want to waist more resources forcing you to loose your position in the game just to kill a vet 2 tank?
If it has no way of retreat it fights to the death causing you to loose more then you could have let it retreat and bedone.
What about when people bait with spawn repair , and when you for example bum rush to kill that repairing tank they bring in 2 paks or atgs , you attack and they spawn repair-retreat their tank , paks kill your tanks , you loose 2 tanks and they nothing. The attackers are usualy at the bigger disadvantage because they have to go across whole map onto your spawn. You have time to see them or hear them on map and prepare.
It's easier to kill such an attack then to loose a tank on spawn.
Quote
preferably newbies need a system like that to retain vet
But it's not a 'special system that was implemented so noobs can retain vet' Demon, it's just something that is. Current repairing system was implemented - yes,
but you can repair anywhere on field , so this imo is an overlook.
Quote
Finally, if you honestly can't see the similarity between infantry triaging and tanks repairing t
It's not comparable becaue if 1 man from squad is dead you will never have full hp back.
Medium tanks heal to full hp and the big heavies you can repair also to full hp with 2 repairs.
«
Last Edit: April 27, 2011, 01:10:08 am by nugnugx
»
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