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Sherman Jumbo
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Topic: Sherman Jumbo (Read 52028 times)
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Tymathee
Donator
Posts: 9741
Re: Sherman Jumbo
«
Reply #140 on:
June 19, 2011, 09:37:59 am »
paragraphs please...
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Poppi
EIR Veteran
Posts: 1080
Re: Sherman Jumbo
«
Reply #141 on:
June 19, 2011, 11:35:03 am »
Quote from: Tymathee on June 18, 2011, 09:55:24 pm
ok, just played a game where an 88 bounced off the rear of a jumbo twice...just stupid. Funny thing is only time it penetrated the thing is when it was sitting still and repairing and it was still bouncing shots. lol
At first when i played with the jumbo i was like holy shit all those shots are just bouncing off. This thing rocks. But main thing to notice is its health. Ya shots bounce off but even those shots are causing serious trouble. The jumbo is not as tough or OP as people think. U cant just send it in to a place and expect it to come out alive. Its slow and tanks and shreks can easily go around it and kill it. Dont be expecting it to cause damage to defensive position either. As Skaffa said its a battery ram. Most axis will focus their attention on the jumbo(thus the spongie armor), but the damage dealers will be the units following it. But i guess it gets all the attention for not dying, even though its kills can be low. So basically hey lets ignore the guys killing us and lets focus on that giant piece of metal.
If the armor ratings are all jacked up, fine fix it give it churchill or pershing, but it should have high HP if thats the case to counter the whole armor adjustment. This discussion seems to have 3 different opinions. 1. OP, fix armor, higher cost 2. Broken armor, fix armor rating 3. Fine.
«
Last Edit: June 19, 2011, 11:44:51 am by Poppi
»
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AmPM
Community Mapper
Posts: 7978
Re: Sherman Jumbo
«
Reply #142 on:
June 19, 2011, 11:36:40 am »
It's HP is fine.
It's not made to be like a KT....
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smurfORnot
EIR Veteran
Posts: 4715
Re: Sherman Jumbo
«
Reply #143 on:
June 19, 2011, 12:16:52 pm »
I just love poppi
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Sherman Jumbo
«
Reply #144 on:
June 19, 2011, 01:41:31 pm »
Leave the pop, change the armor type to Churchill armor. The END. Its still going to be a good unit, it will still fill its niche. The only thing that will change is that axis AT will have regular, planned modifiers against it. Mkk? @ The devs, just try it as a trial. If it honestly makes the jumbo suck ass, change it back :| ...
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: Sherman Jumbo
«
Reply #145 on:
June 19, 2011, 01:45:02 pm »
This topic is going nowhere, the same arguments are just being rehashed over and over again. You can see the stats, if you're going to post just state whether or not you think the jumbo needs changing.
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Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
WildZontar
Donator
Posts: 1168
Re: Sherman Jumbo
«
Reply #146 on:
June 19, 2011, 02:02:35 pm »
Quote from: Mister Schmidt on June 19, 2011, 01:45:02 pm
This topic is going nowhere, the same arguments are just being rehashed over and over again. You can see the stats, if you're going to post just state whether or not you think the jumbo needs changing.
I don't think it needs changing. It seems as if people are lazy and don't want to go through the effort of taking down a heavy tank.
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Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
Quote from: Killer344 on July 21, 2011, 08:10:45 pm
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Sherman Jumbo
«
Reply #147 on:
June 19, 2011, 02:03:12 pm »
Quote from: Mister Schmidt on June 19, 2011, 01:45:02 pm
This topic is going nowhere, the same arguments are just being rehashed over and over again. You can see the stats, if you're going to post just state whether or not you think the jumbo needs changing.
I think it needs changing but not a nerf past whats realistic.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
NightRain
EIR Veteran
Posts: 3908
Re: Sherman Jumbo
«
Reply #148 on:
June 19, 2011, 02:03:53 pm »
Quote from: WildZontar on June 19, 2011, 02:02:35 pm
I don't think it needs changing. It seems as if people are lazy and don't want to go through the effort of taking down a heavy tank.
Which the standard AT units can't engage. Jumbo's Pop should go up to 15 or at least to 14 to match Panther's pop. Currently the only viable counter is a Panther.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Sherman Jumbo
«
Reply #149 on:
June 19, 2011, 02:09:32 pm »
Quote from: NightRain on June 19, 2011, 02:03:53 pm
Which the standard AT units can't engage. Jumbo's Pop should go up to 15 or at least to 14 to match Panther's pop. Currently the only viable counter is a Panther.
A bit of a baised comment there, its mainly just the pak38 and 88 that have the problems.
And 15 would be too high, 14 is the magic number.
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NightRain
EIR Veteran
Posts: 3908
Re: Sherman Jumbo
«
Reply #150 on:
June 19, 2011, 02:13:52 pm »
Quote from: DarkSoldierX on June 19, 2011, 02:09:32 pm
A bit of a baised comment there, its mainly just the pak38 and 88 that have the problems.
And 15 would be too high, 14 is the magic number.
pak 38, Schreck and 50mms can't engage it and if 88s either can't shoot at it, that leaves only Panther, Tiger and similar heavy tanks to be able to engage Jumbo, Marder however is a thing I haven't tested vs Jumbos. It is a Specialized heavy tank that is made to take in shells and iti s better than a Churchill, therefore I see no reason it to be cheap in pop. Boosting its pop up to 14-15 is the only right way to go. Panther's specialized tank killer, its 15, therefore Jumbo should be along the same lines.
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EliteGren
EIR Veteran
Posts: 6106
Re: Sherman Jumbo
«
Reply #151 on:
June 19, 2011, 02:18:57 pm »
Panther is 14
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Poppi
EIR Veteran
Posts: 1080
Re: Sherman Jumbo
«
Reply #152 on:
June 19, 2011, 02:23:35 pm »
Quote from: NightRain on June 19, 2011, 02:13:52 pm
pak 38, Schreck and 50mms can't engage it and if 88s either can't shoot at it, that leaves only Panther, Tiger and similar heavy tanks to be able to engage Jumbo, Marder however is a thing I haven't tested vs Jumbos. It is a Specialized heavy tank that is made to take in shells and iti s better than a Churchill, therefore I see no reason it to be cheap in pop. Boosting its pop up to 14-15 is the only right way to go. Panther's specialized tank killer, its 15, therefore Jumbo should be along the same lines.
wow 15? Its not like this thing has major splash for inf or AP rounds. I see no reason why it should be so high.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Sherman Jumbo
«
Reply #153 on:
June 19, 2011, 02:24:35 pm »
Quote from: EliteGren on June 19, 2011, 02:18:57 pm
Panther is 14
Mhmm I thought it was still 15, o well, Then 14.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Sherman Jumbo
«
Reply #154 on:
June 19, 2011, 02:26:29 pm »
14 Is the usual pop for specialised heavy tanks, yea.
(Generalist heavies like the Pershing and Tiger are 15)
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Sherman Jumbo
«
Reply #155 on:
June 19, 2011, 02:43:35 pm »
Quote
(Generalist heavies like the Pershing and Tiger are 15)
16
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Sherman Jumbo
«
Reply #156 on:
June 19, 2011, 02:49:02 pm »
Oops, typo.
Logged
RikiRude
Donator
Posts: 4376
Re: Sherman Jumbo
«
Reply #157 on:
June 19, 2011, 02:50:43 pm »
i think it should get changed to 14 as well, although that will totally mess up my starting call in
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
FailHammer
EIR Veteran
Posts: 312
Re: Sherman Jumbo
«
Reply #158 on:
June 19, 2011, 05:01:01 pm »
Can we just change the armor type back to a merican one? that would fix all the fn problems
Logged
Quote from: Smokaz on November 23, 2009, 08:08:16 am
What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Quote from: Smokaz on April 03, 2010, 05:03:32 pm
Im not pulling this out of my ass, you tinfoil hat prostitute.
"Holy shit puddin, you just critted him in the face"-joseph54
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Sherman Jumbo
«
Reply #159 on:
June 19, 2011, 05:03:29 pm »
Quote from: DarkSoldierX on June 19, 2011, 02:09:32 pm
A bit of a baised comment there, its mainly just the pak38 and 88 that have the problems.
And 15 would be too high, 14 is the magic number.
shreks have a extremely hard time to
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
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