*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 28, 2024, 05:44:59 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 ... 6 7 [8] 9 10   Go Down
  Print  
Author Topic: Sherman Jumbo  (Read 52040 times)
0 Members and 15 Guests are viewing this topic.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #140 on: June 19, 2011, 09:37:59 am »

paragraphs please...
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Poppi Offline
EIR Veteran
Posts: 1080


« Reply #141 on: June 19, 2011, 11:35:03 am »

ok, just played a game where an 88 bounced off the rear of a jumbo twice...just stupid. Funny thing is only time it penetrated the thing is when it was sitting still and repairing and it was still bouncing shots. lol

At first when i played with the jumbo i was like holy shit all those shots are just bouncing off. This thing rocks. But main thing to notice is its health. Ya shots bounce off but even those shots are causing serious trouble. The jumbo is not as tough or OP as people think. U cant just send it in to a place and expect it to come out alive. Its slow and tanks and shreks can easily go around it and kill it. Dont be expecting it to cause damage to defensive position either. As Skaffa said its a battery ram. Most axis will focus their attention on the jumbo(thus the spongie armor), but the damage dealers will be the units following it. But i guess it gets all the attention for not dying, even though its kills can be low. So basically hey lets ignore the guys killing us and lets focus on that giant piece of metal.

If the armor ratings are all jacked up, fine fix it give it churchill or pershing, but it should have high HP if thats the case to counter the whole armor adjustment. This discussion seems to have 3 different opinions. 1. OP, fix armor, higher cost   2. Broken armor, fix armor rating   3. Fine.
« Last Edit: June 19, 2011, 11:44:51 am by Poppi » Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #142 on: June 19, 2011, 11:36:40 am »

It's HP is fine.

It's not made to be like a KT....
Logged


.
.
.
.
.
.
.
.
.
.
.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #143 on: June 19, 2011, 12:16:52 pm »

I just love poppi
Logged
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #144 on: June 19, 2011, 01:41:31 pm »

Leave the pop, change the armor type to Churchill armor. The END. Its still going to be a good unit, it will still fill its niche. The only thing that will change is that axis AT will have regular, planned modifiers against it. Mkk? @ The devs, just try it as a trial. If it honestly makes the jumbo suck ass, change it back :| ...
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #145 on: June 19, 2011, 01:45:02 pm »

This topic is going nowhere, the same arguments are just being rehashed over and over again. You can see the stats, if you're going to post just state whether or not you think the jumbo needs changing.
Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
WildZontar Offline
Donator
*
Posts: 1168



« Reply #146 on: June 19, 2011, 02:02:35 pm »

This topic is going nowhere, the same arguments are just being rehashed over and over again. You can see the stats, if you're going to post just state whether or not you think the jumbo needs changing.

I don't think it needs changing. It seems as if people are lazy and don't want to go through the effort of taking down a heavy tank.
Logged

Zontar is a filthy sludge-dwelling muppet, thats why.
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #147 on: June 19, 2011, 02:03:12 pm »

This topic is going nowhere, the same arguments are just being rehashed over and over again. You can see the stats, if you're going to post just state whether or not you think the jumbo needs changing.
I think it needs changing but not a nerf past whats realistic.
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #148 on: June 19, 2011, 02:03:53 pm »

I don't think it needs changing. It seems as if people are lazy and don't want to go through the effort of taking down a heavy tank.

Which the standard AT units can't engage. Jumbo's Pop should go up to 15 or at least to 14 to match Panther's pop. Currently the only viable counter is a Panther.
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #149 on: June 19, 2011, 02:09:32 pm »

Which the standard AT units can't engage. Jumbo's Pop should go up to 15 or at least to 14 to match Panther's pop. Currently the only viable counter is a Panther.
A bit of a baised comment there, its mainly just the pak38 and 88 that have the problems.

And 15 would be too high, 14 is the magic number.
Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #150 on: June 19, 2011, 02:13:52 pm »

A bit of a baised comment there, its mainly just the pak38 and 88 that have the problems.

And 15 would be too high, 14 is the magic number.

pak 38, Schreck and 50mms can't engage it and if 88s either can't shoot at it, that leaves only Panther, Tiger and similar heavy tanks to be able to engage Jumbo, Marder however is a thing I haven't tested vs Jumbos. It is a Specialized heavy tank that is made to take in shells and iti s better than a Churchill, therefore I see no reason it to be cheap in pop. Boosting its pop up to 14-15 is the only right way to go. Panther's specialized tank killer, its 15, therefore Jumbo should be along the same lines.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #151 on: June 19, 2011, 02:18:57 pm »

Panther is 14
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Poppi Offline
EIR Veteran
Posts: 1080


« Reply #152 on: June 19, 2011, 02:23:35 pm »

pak 38, Schreck and 50mms can't engage it and if 88s either can't shoot at it, that leaves only Panther, Tiger and similar heavy tanks to be able to engage Jumbo, Marder however is a thing I haven't tested vs Jumbos. It is a Specialized heavy tank that is made to take in shells and iti s better than a Churchill, therefore I see no reason it to be cheap in pop. Boosting its pop up to 14-15 is the only right way to go. Panther's specialized tank killer, its 15, therefore Jumbo should be along the same lines.

wow 15? Its not like this thing has major splash for inf or AP rounds. I see no reason why it should be so high.
Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #153 on: June 19, 2011, 02:24:35 pm »

Panther is 14

Mhmm I thought it was still 15, o well, Then 14.
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #154 on: June 19, 2011, 02:26:29 pm »

14 Is the usual pop for specialised heavy tanks, yea.
(Generalist heavies like the Pershing and Tiger are 15)
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #155 on: June 19, 2011, 02:43:35 pm »

Quote
(Generalist heavies like the Pershing and Tiger are 15)

16
Logged
Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #156 on: June 19, 2011, 02:49:02 pm »

Oops, typo.
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #157 on: June 19, 2011, 02:50:43 pm »

i think it should get changed to 14 as well, although that will totally mess up my starting call in  Tongue
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
FailHammer Offline
EIR Veteran
Posts: 312



« Reply #158 on: June 19, 2011, 05:01:01 pm »

Can we just change the armor type back to a merican one? that would fix all the fn problems
Logged

What, people flocking around to hijack a place on my balls on their ballride to victory and PEEPEES?
Im not pulling this out of my ass, you tinfoil hat prostitute.
"Holy shit puddin, you just critted him in the face"-joseph54
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #159 on: June 19, 2011, 05:03:29 pm »

A bit of a baised comment there, its mainly just the pak38 and 88 that have the problems.

And 15 would be too high, 14 is the magic number.

shreks have a extremely hard time to
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Pages: 1 ... 6 7 [8] 9 10   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.077 seconds with 36 queries.