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Airboune LMG
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Topic: Airboune LMG (Read 18709 times)
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Airboune LMG
«
Reply #40 on:
August 12, 2011, 02:44:01 pm »
Garand stats w. current Carbine damage would work fine I think..
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Quote from: tank130
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If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Audemed
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Posts: 644
Re: Airboune LMG
«
Reply #41 on:
August 12, 2011, 02:48:18 pm »
Quote from: Tymathee on August 12, 2011, 02:40:43 pm
i like that idea. Carbine was a heck of a weapon. I'd rather have 6 lugers than 6 carbines in coh
Carbine was a (relatively) terrible weapon. Innacurate past a few hundred meters, and a bullet so light that it was often stopped by the Germans' heavy winter clothing...
The gun was designed to be issued to medics, officers, and the like so that M1911's could be given to front line troops as secondaries instead. It's not a main battle rifle like the garand.
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Hicks58
Development
Posts: 5343
Re: Airboune LMG
«
Reply #42 on:
August 12, 2011, 03:22:11 pm »
The carbine isn't designed for use as a main battle rifle, the clue is in the name, carbine.
Carbines are designed as shortened Rifles that can be used in enclosed spaces where their bigger brothers would struggle. A carbine will do heaps more for you than a Garand ever will if you go house clearing. On the other hand, I'd take a Garand over a carbine for ranged shooting any time.
If people want to screw with carbine stats, make it good at short range, mediocre at medium range and pathetic at long range.
Hell, up the rate of fire so they can actually pour out a magazine and you probably wont have to change any of the accuracy or damage variables involved.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: Airboune LMG
«
Reply #43 on:
August 12, 2011, 03:53:22 pm »
You guys can keep blabbering on all you like, it's not happening.
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Tymathee
Donator
Posts: 9741
Re: Airboune LMG
«
Reply #44 on:
August 12, 2011, 03:58:43 pm »
...carbines need a buff! or give ab garands, its only right. I hate having AB and then seeing anything but a tank and going "run!"
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Rahx
EIR Veteran
Posts: 1147
Re: Airboune LMG
«
Reply #45 on:
August 12, 2011, 05:29:05 pm »
Airborne is fine as it is actually... just update the fucking doctrine.
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Quote from: LeoPhone on June 25, 2011, 04:06:43 pm
why is everyone except me retarded?
Tymathee
Donator
Posts: 9741
Re: Airboune LMG
«
Reply #46 on:
August 12, 2011, 05:41:01 pm »
+1
tho maybe not in that language
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CafeMilani
Aloha
Posts: 2994
Re: Airboune LMG
«
Reply #47 on:
August 12, 2011, 05:45:45 pm »
Quote from: 8thRifleRegiment on August 11, 2011, 11:29:24 pm
If i may offer a suggestion.
Give Airboune the Option to buy x2 BARs (80Mun....
your suggestion sucks
rework it
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Airboune LMG
«
Reply #48 on:
August 12, 2011, 05:55:43 pm »
My problem with this LMG is that it kind of defeats the purpose of Airborne Riflemen, who are the AI version of airborne.
Normal AB are the AT. When you make an establishment unit, that has always been phenominal at AT duties, dual role, then you start to run into problems.
not only does the LMG allow normal AB to have a conflicting role with AB riflemen, allowing you to bypass a T2 unlock and still have acceptable AI type airborne, the LMG doesnt fit the unit. Among all the other reasons listed before, its a weapon that requires you to stay stationary when AB's bonuses are received while moving.
The Johnson LMG was also a field modification to a 30.cal employed by Marines in the Pacific, ie. troops did not jump ouf planes with this thing. We have Marines as a reward unit, this LMG was for them, not for AB, that was Firespark's little thing.
Regardless of what the trend in thinking may be, I like to keep RL stuff based in Presentation and appearance. The Lmg could fire nukes for all I care, the point is that Marines used the weapon, not the Airborne. (Hyperbole, but you get my point)
It just needs to be removed from AB all togather, the LMG is only there on AB because it exists and allies want something cool.
«
Last Edit: August 12, 2011, 05:59:41 pm by Groundfire
»
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Katusha
EIR Veteran
Posts: 989
Re: Airboune LMG
«
Reply #49 on:
August 12, 2011, 06:13:46 pm »
Why not make AB riflemen 3 or 4 man squads with garands and can purchase grenades? No bars
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Airboune LMG
«
Reply #50 on:
August 12, 2011, 06:25:49 pm »
Quote from: Katusha on August 12, 2011, 06:13:46 pm
Why not make AB riflemen 3 or 4 man squads with garands and can purchase grenades? No bars
That would make the squad worse, that's not what we want. AB riflemen dont need to be touched afaik, that's not the problem.
currently, AB riflemen are just Riflemen with parachutes because we want to allow players to make an all paradroppable army if they choose. (might tie into warmap later)
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spinn72
EIR Veteran
Posts: 1802
Re: Airboune LMG
«
Reply #51 on:
August 12, 2011, 07:24:12 pm »
Quote from: Groundfire on August 12, 2011, 06:25:49 pm
That would make the squad worse, that's not what we want. AB riflemen dont need to be touched afaik, that's not the problem.
currently, AB riflemen are just Riflemen with parachutes because we want to allow players to make an all paradroppable army if they choose. (might tie into warmap later)
Ground, you have a damn good idea about what the mod is all about. It's all AB should be, no additional armours via doctrine buffs I hope
.
Quote from: Mister Schmidt on August 12, 2011, 03:53:22 pm
You guys can keep blabbering on all you like, it's not happening.
Last time I checked you were a coder and not a BT member rofl. Being negative only attracts a negative response. Denying the people who play the game the option of discussing a balance change is just utterly stupid.
«
Last Edit: August 12, 2011, 07:27:19 pm by spinn72
»
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: Airboune LMG
«
Reply #52 on:
August 12, 2011, 07:26:54 pm »
Quote from: spinn72 on August 12, 2011, 07:24:12 pm
It's all they should be, no additional armours via doctrine buffs I hope
.
Last time I checked you were a coder and not a BT member rofl.
You know who the BT members are? Please share with us. *sarcasm*
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Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
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Looks who's butthurt
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Tymathee
Donator
Posts: 9741
Re: Airboune LMG
«
Reply #53 on:
August 12, 2011, 07:44:11 pm »
I still feel like my idea needs to be implemented, or get rid of it for AB, gives marines to infantry
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Smokaz
Honoured Member
Posts: 11418
Re: Airboune LMG
«
Reply #54 on:
August 12, 2011, 07:53:17 pm »
Deny, aquire tards, $$$ tards
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RikiRude
Donator
Posts: 4376
Re: Airboune LMG
«
Reply #55 on:
August 12, 2011, 09:35:16 pm »
it come down to this, airborne riflemen are not airborne. they are rifles that paradrop. regular rifles. no fire up, no ab armor. why am i going to bother taking the chance of dropping regular rifles that take up more pool cost and MP, when i can just use you know... regular rifles. of course the quick drop makes them more useful.
i dont get why commandos get piat versions and stens, luft get shit, like 4 different upgrade? storms get assault, bundle nade, mp44s, and schreck, rangers get zooks and thompsons.
piats, great AT you can hide behind of stuff, stens, some of the best AI in the game.
luft, i cant comment, never used them, but everything seems quite effective.
storms, get cloak, and mp44 cost is a bit high, but very effective and all their tools are great and fairly prices, and double shrecks are awesome.
rangers, zooks awesome against light vehicles, decent against tanks, thompsons are great.
AB, RRs are awesome. satchels expensive and aren't entirely useful since you dont have many stationary targets. and... get a grenade. i wont run AB with just nades, its fucking stupid.
a lot of this would probably be solved if we knew what the AB doctrine was going to look like... but until then im going to keep bitching about AB not having an AI option, im sick of using regular rifles haha.
is there a good reason why i cant just have some AB used for
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Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Mister Schmidt
Lawmaker
Posts: 5006
Re: Airboune LMG
«
Reply #56 on:
August 13, 2011, 04:27:56 am »
Quote from: spinn72 on August 12, 2011, 07:24:12 pm
Last time I checked you were a coder and not a BT member rofl. Being negative only attracts a negative response. Denying the people who play the game the option of discussing a balance change is just utterly stupid.
And you know full well I don't need to be a BT member to know what is and what isn't happening.
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WildZontar
Donator
Posts: 1168
Re: Airboune LMG
«
Reply #57 on:
August 13, 2011, 04:42:28 am »
Quote from: Mister Schmidt on August 13, 2011, 04:27:56 am
And you know full well I don't need to be a BT member to know what is and what isn't happening.
Then explain how the balance team gave the Airborne an LMG in the first place, or how they are such things as 4 man KCH squads, or maybe eveb Falls with Rifelnades?
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Quote from: Smokaz on February 05, 2011, 06:24:08 am
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Quote from: Killer344 on July 21, 2011, 08:10:45 pm
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Mister Schmidt
Lawmaker
Posts: 5006
Re: Airboune LMG
«
Reply #58 on:
August 13, 2011, 04:46:24 am »
Ask the lovely Balance Team
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Airboune LMG
«
Reply #59 on:
August 13, 2011, 04:49:00 am »
Why is it called balance team?
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