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Author Topic: Moveable Fall's in cloack...  (Read 4886 times)
0 Members and 7 Guests are viewing this topic.
Rahx Offline
EIR Veteran
Posts: 1147



« on: August 19, 2011, 05:01:46 pm »

I got Stormtroopers and shit: no sprint, no powerful FG42s duuude, seems cool right?
Hey, what's that there! Another doctrine with the same units, BUT stronger ? Is there no variety in armies at all these days?

So yeah, tell me exactly why Fallschirmjaegers are moveable in cloack? I did really liked them as ambush units, but these kaulo bastards can do anything now?

Should I expect volksgrenadiers to be cloackable in the future? With proper alien-laserguns? Nazi Zombies?! More suggestions chaps?
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why is everyone except me retarded?
Malgoroth Offline
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Posts: 960


« Reply #1 on: August 19, 2011, 05:07:38 pm »

Storms don't need a tier 4 doctrine unlock to use their cloak.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #2 on: August 19, 2011, 05:08:26 pm »

I got Stormtroopers and shit: no sprint, no powerful FG42s duuude, seems cool right?
Hey, what's that there! Another doctrine with the same units, BUT stronger ? Is there no variety in armies at all these days?

So yeah, tell me exactly why Fallschirmjaegers are moveable in cloack? I did really liked them as ambush units, but these kaulo bastards can do anything now?

Should I expect volksgrenadiers to be cloackable in the future? With proper alien-laserguns? Nazi Zombies?! More suggestions chaps?
Volks can cloak. KCH too.


And yeah fallchrims with movable cloak is gay. Its not unique at all.

Should be replaced.
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Looks who's butthurt
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #3 on: August 19, 2011, 05:08:32 pm »

Storms don't need a tier 4 doctrine unlock to use their cloak.

nope they get elite armor which my falls dont get.


oh no CLOAKING RANGERS CRY Cry
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Yes that's me, the special snowflake.
Smokaz Offline
Honoured Member
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Posts: 11420



« Reply #4 on: August 19, 2011, 05:19:06 pm »

I got Stormtroopers and shit: no sprint, no powerful FG42s duuude, seems cool right?
Hey, what's that there! Another doctrine with the same units, BUT stronger ? Is there no variety in armies at all these days?

So yeah, tell me exactly why Fallschirmjaegers are moveable in cloack? I did really liked them as ambush units, but these kaulo bastards can do anything now?

Should I expect volksgrenadiers to be cloackable in the future? With proper alien-laserguns? Nazi Zombies?! More suggestions chaps?
They refused to make ambush decent
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Tymathee Offline
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Posts: 9741



« Reply #5 on: August 19, 2011, 05:26:49 pm »

axis get all the fun stuff
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"I have proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Smokaz Offline
Honoured Member
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Posts: 11420



« Reply #6 on: August 19, 2011, 05:32:59 pm »

given that we have so many talented rgd and scar coders we really arent reinventing coh too much in eirr.

i cant think of a single ability for infantry that isnt built upon or a copy of:

fireup/Sprint
assault
cloak

we also consider adding new armor types too much work Sad

the only original ability i ever thouht off was something like "get down!"
makes inf "prone" and gives them defensive modifers.
they'd have to be pretty big to counteract the weakness to grenades, tank crush and the reduced movement
« Last Edit: August 19, 2011, 05:35:14 pm by Smokaz » Logged
Hicks58 Offline
Development
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Posts: 5343



« Reply #7 on: August 19, 2011, 05:52:42 pm »

Here's one for you...

English Riflemen were trained to such a rigorous standard in WWI that they could (Under pressure) fire their Lee-Enfields at a rather astonishing rate of fire at 1 round every 2 seconds. They could simulate bursts of MG fire when they got 6-10 guys to do this together.

How does this have anything to do with EiRR?

A possible doctrine unlock, allow Tommy squads to become immobile, but dramatically increase rate of fire while they are immobile. Have them take a moment to get ready to fire and a moment to get their act together again after they've been deployed so it doesn't get abused to high hell.

Just call it something like 'Trench Veterans' to signify they were WWI vets... Be imaginative.

Another possible original ability...

A blood lust style ability for vehicles (This might be something for terror, but I'm of the opinion Axis have enough shiny things...) whereby each infantry kill they get, accuracy increases by 1% LV's give 5% and HV's give 10%. This could make for increasing deadly late game vehicles/tanks that have stood throughout the battlefield - Naturally these buffs wouldn't be permanent, as the crews would 'Calm down' after a battle.

Think of it as the crew getting into the swing of it as the fight goes on.

*Retreats back into cave*
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
RikiRude Offline
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Posts: 4376



« Reply #8 on: August 19, 2011, 06:04:50 pm »

there's tons to do, but its A LOT of work, put in new armor type you have to change every weapon in the game to have stats against that type. i mean i dont know what the files or whatever you have to change look like, but it sure does sound like a lot of work.

i think there's tons of weapons we can add that could spice things up. but i guess that isn't too big of a change.

i like that ability idea, it reminds me of what they have in the tiger campaign.
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Rahx Offline
EIR Veteran
Posts: 1147



« Reply #9 on: August 19, 2011, 07:27:06 pm »

A possible doctrine unlock, allow Tommy squads to become immobile, but dramatically increase rate of fire while they are immobile. Have them take a moment to get ready to fire and a moment to get their act together again after they've been deployed so it doesn't get abused to high hell.

*Starts engine* Hauptmann Fritz, zhere ar tommies stahnding in ze open, letzen wir zhem krushen! HA!

Anyways, it's a nice idea tho
people should try to make allies more enjoyable/attractive by thinking of nice concepts
« Last Edit: August 19, 2011, 07:31:45 pm by Rahx » Logged
TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #10 on: August 19, 2011, 07:30:06 pm »

Infantry unlock for all faction's basic infantry: Bayonets.

Merely increases S range accuracy to 100%, signified by, durr, bayonets on the rifles. Overlaps other upgrades other then nades, simple to add, no need to put in melee animations and shit etc etc.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #11 on: August 19, 2011, 08:11:14 pm »

For the T4 they should get improved ambush, something like this:

-No unit attacked icon (enemy confused about where they got attacked from)
-Falls decloak after two bursts of fire (or something that lets them fire a bit from ambush without being seen)
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #12 on: August 20, 2011, 12:14:48 am »

Quote
Falls decloak after two bursts of fire (or something that lets them fire a bit from ambush without being seen)

so I press allow fire,let em have burst or 2.thne pres again 'dont fire' and after that firre,,and constantly have uncloacked falls who fire from cover,mkay,I like it!
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RikiRude Offline
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« Reply #13 on: August 20, 2011, 12:45:20 am »

so I press allow fire,let em have burst or 2.thne pres again 'dont fire' and after that firre,,and constantly have uncloacked falls who fire from cover,mkay,I like it!

at least they wont be moving =P
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lionel23 Offline
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Posts: 1854


« Reply #14 on: August 20, 2011, 01:00:53 am »

Would you rather have the old 'headlights' Falls?  I think Rifle will tell you all about that ^^
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hans Offline
EIR Veteran
Posts: 3497



« Reply #15 on: August 20, 2011, 04:42:21 am »

tbh exact the same question was asked by me,

doesnt matter what a kind of tier u need or not,

where is the specialisation of the doctrins if the fallis clearly get a fucking ability of the blitzdoctrin unlock unit?Huh
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Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Smokaz Offline
Honoured Member
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Posts: 11420



« Reply #16 on: August 20, 2011, 05:08:28 am »

The thing is normal ambush is pretty useless. Its very hard to effective set up one up an make it punishing for people to run into it. At best you can gun down 1 man before they just walk out of range, and know there are FSJ trying to gain bonus modifers vs their infantry.  In the meantime, your troops are sitting there uselessily not holding the territory. A normal rifle squad have to be running down a negative cover road around mid-range for the fg42s to even have a chance of killing half of them before the rifles disengage. And when your fsj are waiting before gunning at short range to make sure the target dies fast, it opens them up being grenaded in the face, forcing them to leave cover and lose any chance of recloak/cover accuracy bonuses.

With the moving cloak the FSJ can force the engagement against lesser troops and annihiliate them.  They can hunt snipers etc. It adds A LOT to them, perhaps its bland and overpowered I don't really know.

But regular ambush is hard to use, easy to counter and gives meager benefit even when you are doing it "right" when the ambushed player also makes the "right decision". Only when people actually commit to the fight would the static ambush be useful. But why would they commit if they weren't convinced of being able to negate the FSJ somehow?

If the ambush somehow could be changed to do stuff like: slowed, supressed or "trapped" the infantry you were ambushing somehow, the T4 should definitely be considered replaced because it does overlap quite a bit with storms. Ability to hold territory while infilitrated wouldn't work for obvious reasons, so the only alternative rework is to make the offense of the ambush more punishing.

The difference between a static ability and a active/moving one is huge. A blitzkrieg assault cannot be "avoided". Your units are buffed, they are more mobile. A bar squad running up to chase/supress infantry is active and pursuing. Both these infantry-affecting abilities are a lot more useful than a static ambush.
« Last Edit: August 20, 2011, 05:20:38 am by Smokaz » Logged
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #17 on: August 20, 2011, 05:14:51 am »

Well, you're saying about supression, slowed or "trapped". It might be the solution to give ambush a new perspective.
It would be interesting to see Fallschirmjaegers ambush a squad and having them slowed down because of a "shock". Or let the FSJ spray more bullets for a small amount of time after decloacking...
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Silverstone Offline
EIR Veteran
Posts: 132


« Reply #18 on: August 20, 2011, 06:10:45 am »

What gives them movable cloak now?

Edit: Nvm i found it, but wtf info?!
« Last Edit: August 21, 2011, 02:57:51 pm by Silverstone » Logged

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