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Author Topic: Crapfail on the Sherman  (Read 6133 times)
0 Members and 5 Guests are viewing this topic.
hans Offline
EIR Veteran
Posts: 3497



« on: August 24, 2011, 08:00:00 am »

i used the crapfail for the shermans and had the feeling that it makes the armour of the sherman stronger (marder bounced two times in a row)

is that true that the crpafail gives it buffs or was it just random
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Mister Schmidt Offline
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Posts: 5006



« Reply #1 on: August 24, 2011, 08:02:37 am »

The cake is a lie
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hans Offline
EIR Veteran
Posts: 3497



« Reply #2 on: August 24, 2011, 08:05:45 am »

The cake is a lie

a miracle more lol

so it means no buff?
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Mister Schmidt Offline
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« Reply #3 on: August 24, 2011, 08:06:13 am »

No buff
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hans Offline
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Posts: 3497



« Reply #4 on: August 24, 2011, 08:07:14 am »

cant  we add any buff to it?
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Mister Schmidt Offline
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« Reply #5 on: August 24, 2011, 08:15:42 am »

Faster speed?
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #6 on: August 24, 2011, 08:42:19 am »

NOT ANOTHER LEOPHONE THREAD AAAAAAAAAAAAAAAAAAAAAGH!

Idk, let it detect the mines in a tiny radius? Doesnt need to make the tank faster/stronger, just specialized in minehunting.
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Tymathee Offline
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Posts: 9741



« Reply #7 on: August 24, 2011, 09:36:55 am »

crabflail needs option to switch to back and give sherman a boost of speed and in front it should be able to swat away all incoming projectiles thus making it the best upgrade in eir!

it can't doa nything else...make it useful
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RikiRude Offline
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Posts: 4376



« Reply #8 on: August 24, 2011, 12:22:30 pm »

it needs something from armor doctrine to make it go the same speed as normal even when it's activated.

or it needs to give it some health boost, or better armor (not as good as the bulldozer though) from the front.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #9 on: August 24, 2011, 02:29:55 pm »

instant detection and destruction of mines is quite powerfull tbh
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3rdCondor Offline
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« Reply #10 on: August 24, 2011, 02:54:55 pm »

They're semi-decent

1) suppress squads with bars/quad/whatever (maybe stormies)

2) crab flail

3) lol

rinse and repeat
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #11 on: August 24, 2011, 03:16:30 pm »

They're semi-decent

1) suppress squads with bars/quad/whatever (maybe stormies)

2) crab flail

3) lol

rinse and repeat
Isn't that irrelevant as if they are suppressed therefore the Sherman can run over regardless of having mineflail or not?
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RikiRude Offline
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« Reply #12 on: August 24, 2011, 03:43:27 pm »

flail is much easier to use then running over, has a wider.... uhhh arc? or whatever.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #13 on: August 24, 2011, 03:46:07 pm »

flail is much easier to use then running over, has a wider.... uhhh arc? or whatever.
If your enemy is crawling does that really matter in that case?
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #14 on: August 24, 2011, 03:47:41 pm »

If your enemy is crawling does that really matter in that case?

Yes, because maybe some people want to expedite the process.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #15 on: August 24, 2011, 04:21:49 pm »

Nobody EVER uses the flail, meaning that it must be seriously useless, even for ?30 MU. Needs something done to make it appealing.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #16 on: August 24, 2011, 04:23:32 pm »

you also hardly see minesweeper squads.

the reason you hardly see mineflails is because you hardly see mines.
but both mines and mineflails are fine. just go and build a minespam company if you want to see more mineflails.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #17 on: August 24, 2011, 04:37:07 pm »

Mineflails are pretty useful if you are insistent on crushing infantry.

The mineflail increases the crushing radius of the Sherman, but the infantry don't recognise the extra range on the Sherman. This means that if you go full speed into infantry, theres a good chance they wont dodge in time.

You can also place your Sherman directly next to an infantryman, then rotate into the squad, and nudge forwards. This insta-gibs the infantryman in question, as he will physically be 'In' the extended crushing radius, but movement is required for crushing to actually happen.

Tbh, it's only really useful for detonating mines if you know that they have been placed in advance.
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #18 on: August 24, 2011, 04:42:52 pm »

I use flails, along with HE shells and a .50. Fun times...
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Hicks58 Offline
Development
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Posts: 5343



« Reply #19 on: August 24, 2011, 04:47:08 pm »

I use flails, along with HE shells and a .50. Fun times...

This, is how you make anything on two legs shit itself in EiRR.
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