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.50 Cal Heavy Machinegun team
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Topic: .50 Cal Heavy Machinegun team (Read 19622 times)
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RikiRude
Donator
Posts: 4376
Re: .50 Cal Heavy Machinegun team
«
Reply #20 on:
August 26, 2011, 03:09:48 pm »
Quote from: Audemed on August 26, 2011, 12:44:15 pm
Oh yeah, OT, 50 cal team would be PHENOMENAL. Move slower (the gun itself is about 90 lbs, tripod is 35, ammo is fuckin heavy), double setup time, but more damage than the mounted 50, suppression less than the .30, but longer range than the MG42.
4-5 man team, something ilke 400MP/80 mun, 8 support pool.
i like that idea.
Quote from: Tymathee on August 26, 2011, 02:51:46 pm
.50 cal hmg
http://en.wikipedia.org/wiki/M2_Browning
It's basically the same gun on the HT, sherman and m18
but since it will be on the ground, the accuracy will be better than on top of a vehicle.
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Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
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Tymathee
Donator
Posts: 9741
Re: .50 Cal Heavy Machinegun team
«
Reply #21 on:
August 26, 2011, 03:33:36 pm »
thats why i said "basically" its called the m2hb and tahts the same name of the gun on the tank. so yeah. higher accuracy same stats sounds good tome
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Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM
Community Mapper
Posts: 7978
Re: .50 Cal Heavy Machinegun team
«
Reply #22 on:
August 26, 2011, 04:00:03 pm »
Quote from: RikiRude on August 26, 2011, 03:09:48 pm
i like that idea.
but since it will be on the ground, the accuracy will be better than on top of a vehicle.
Actually, the vehicle mount is just as stable as a tripod. On top of that, the use of a .50 over any range requires pre-sighted positions and settings.
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: .50 Cal Heavy Machinegun team
«
Reply #23 on:
August 26, 2011, 04:03:45 pm »
STFU NOOBS GTFO REALISM
but .50 cal heavy machinegun plox!
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Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: .50 Cal Heavy Machinegun team
«
Reply #24 on:
August 26, 2011, 05:04:15 pm »
M1919A6 had a RoF of 500 RPM.
M2HB had a RoF of 550 RPM.
Faster RoF to the .50, pl0x.
I was going to suggest this in my PDF, do want. Add pl0x.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: .50 Cal Heavy Machinegun team
«
Reply #25 on:
August 26, 2011, 05:05:02 pm »
Sorry Volsk but you asked for this.
Herp derp realism trololo
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Katusha
EIR Veteran
Posts: 989
Re: .50 Cal Heavy Machinegun team
«
Reply #26 on:
August 26, 2011, 05:05:13 pm »
Quote from: TheVolskinator on August 26, 2011, 05:04:15 pm
M1919A6 had a RoF of 500 RPM.
M2HB had a RoF of 550 RPM.
Faster RoF to the .50, pl0x.
I was going to suggest this in my PDF, do want. Add pl0x.
herp derp realism
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spinn72
EIR Veteran
Posts: 1802
Re: .50 Cal Heavy Machinegun team
«
Reply #27 on:
August 26, 2011, 05:07:50 pm »
Quote from: Katusha on August 26, 2011, 05:05:13 pm
herp derp realism
1 point for originality
/sarcasm
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: .50 Cal Heavy Machinegun team
«
Reply #28 on:
August 26, 2011, 05:08:02 pm »
Fair nuff, but everyone else that posted earlier stated that the .50 had a slower RoF--untrue to the max.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: .50 Cal Heavy Machinegun team
«
Reply #29 on:
August 26, 2011, 05:12:14 pm »
Quote from: TheVolskinator on August 26, 2011, 05:08:02 pm
Fair nuff, but everyone else that posted earlier stated that the .50 had a slower RoF--untrue to the max.
he does have a point
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
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Tymathee
Donator
Posts: 9741
Re: .50 Cal Heavy Machinegun team
«
Reply #30 on:
August 26, 2011, 05:19:13 pm »
so that would make it less accuraet right?
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: .50 Cal Heavy Machinegun team
«
Reply #31 on:
August 26, 2011, 05:21:33 pm »
M2HB could pull off well-aimed shots at almost a mile with a well-trained crew (on rare occasion). Not in the slightest, Tym.
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: .50 Cal Heavy Machinegun team
«
Reply #32 on:
August 26, 2011, 05:36:37 pm »
http://www.youtube.com/watch?v=oI3DlIrvoHg
Start talking REAL CoH stats now plox.
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RikiRude
Donator
Posts: 4376
Re: .50 Cal Heavy Machinegun team
«
Reply #33 on:
August 26, 2011, 05:42:03 pm »
Quote from: AmPM on August 26, 2011, 04:00:03 pm
Actually, the vehicle mount is just as stable as a tripod. On top of that, the use of a .50 over any range requires pre-sighted positions and settings.
Well I meant you know, firing on a moving platform haha.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: .50 Cal Heavy Machinegun team
«
Reply #34 on:
August 26, 2011, 06:55:53 pm »
Quote from: AmPM on August 26, 2011, 04:00:03 pm
On top of that, the use of a .50 over any range requires pre-sighted positions and settings.
nothing requires pre-sighted positions and settings. it would render a weapon usless for anything other then defence as the slightest movement would make its settings invalid.
Plus the combination of tracer rounds, iron sites and being able to judge distance to any degree helps quite a bit.
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AmPM
Community Mapper
Posts: 7978
Re: .50 Cal Heavy Machinegun team
«
Reply #35 on:
August 26, 2011, 07:20:48 pm »
Quote from: Spartan_Marine88 on August 26, 2011, 06:55:53 pm
nothing requires pre-sighted positions and settings. it would render a weapon usless for anything other then defence as the slightest movement would make its settings invalid.
Plus the combination of tracer rounds, iron sites and being able to judge distance to any degree helps quite a bit.
Not over any real distance. I have run a few .50 ranges. If you want to use its range for anything other than area suppression you need to have pre sighted settings. I'm not talking 500m, but 1000+. You know, where its actually better than something like an MG42or .30.
Yes you can fire by trying to aim it, but good luck using the shit iron sights. Better off just trying to walk it in.
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Audemed
Donator
Posts: 644
Re: .50 Cal Heavy Machinegun team
«
Reply #36 on:
August 26, 2011, 07:24:37 pm »
Eh, the iron sights aren't that bad. I could whack 800m targets with it in a single shot. With a T&E you can put every shot in the same spot at that range too.
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AmPM
Community Mapper
Posts: 7978
Re: .50 Cal Heavy Machinegun team
«
Reply #37 on:
August 26, 2011, 07:36:34 pm »
Quote from: Audemed on August 26, 2011, 07:24:37 pm
Eh, the iron sights aren't that bad. I could whack 800m targets with it in a single shot. With a T&E you can put every shot in the same spot at that range too.
Wacking a target the size if a vehicle is very different than hitting a moving person that's trying not to get hit.
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NightRain
EIR Veteran
Posts: 3908
Re: .50 Cal Heavy Machinegun team
«
Reply #38 on:
August 26, 2011, 11:56:16 pm »
Who, the, fuck, cares?
The thing is. It is a heavy machinegun. Fun for US Army. Fun unlock to suppress axis infantry. Has long range, has higher punch. Is slower to deploy and move. Has 4 men. Is cool. Those are the main points why.
Itd be cool
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
AmPM
Community Mapper
Posts: 7978
Re: .50 Cal Heavy Machinegun team
«
Reply #39 on:
August 27, 2011, 01:20:21 am »
Units should be added as needed. Not just to add units.
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