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Author Topic: Axis Recon Sound Effect  (Read 6049 times)
0 Members and 7 Guests are viewing this topic.
RikiRude Offline
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Posts: 4376



« on: September 02, 2011, 12:09:13 pm »

This may be a silly request, but can this thing get turned down? It's loud as heck, the loudest sound effect in the game.

You know how many times I'll be playing EIRR when my lady is asleep and everything will be dandy, then someone calls in an axis recon and I have to slam on the volume down button as to not wake her. She can't hear my muttered "fucks" and "god damn its" but thoses stukas flying by have woken her up more than once lol.
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LeoPhone Offline
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« Reply #1 on: September 02, 2011, 12:15:58 pm »

get a headset
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NightRain Offline
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Posts: 3908



« Reply #2 on: September 02, 2011, 12:20:49 pm »

get a headset

+1
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Hicks58 Offline
Development
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Posts: 5343



« Reply #3 on: September 02, 2011, 12:34:34 pm »

Or... Tone the volume of the Stuka down?

Headset or not, if I want to play the game with increased volume (Which heartily adds to immersion) then the first Stuka that flies over will destroy my ears.

Granted the Stuka is a loud plane but EiRR, as it has often been said, is not based upon full realism. It wont kill you to turn the volume down a notch.

If simple logic doesn't work for you, then look at it this way. Telling players of the mod to go spend cash to correct your own created problem in the mod is nothing short of fucking stupid and counter-productive.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
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Tymathee Offline
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« Reply #4 on: September 02, 2011, 12:47:34 pm »

wow...

If simple logic doesn't work for you, then look at it this way. Telling players of the mod to go spend cash to correct your own created problem in the mod is nothing short of fucking stupid and counter-productive.

+1
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Mister Schmidt Offline
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« Reply #5 on: September 02, 2011, 12:49:08 pm »

A lovely rude response, well done you two!

Riki, we'll see if we can turn it down a notch.
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Audemed Offline
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« Reply #6 on: September 02, 2011, 12:57:57 pm »

Yes, PLEASE do. Especially with earbuds @ high volume, it's literally painful to the point where i'll hit the minimap and scroll to a corner until it's gone.
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Tymathee Offline
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« Reply #7 on: September 02, 2011, 01:03:14 pm »

Yes, PLEASE do. Especially with earbuds @ high volume, it's literally painful to the point where i'll hit the minimap and scroll to a corner until it's gone.

then i'll remember to throw a recon if i'm attacking u
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Audemed Offline
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« Reply #8 on: September 02, 2011, 01:04:34 pm »

You would, you turd.
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Tymathee Offline
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Posts: 9741



« Reply #9 on: September 02, 2011, 01:08:55 pm »

lmao i propose a scream affect for MI so it creeps out aud everytime someone puts it up. it'd be perfect lol

"click, big hole in fow"
http://www.youtube.com/watch?v=i0L2KnT9oXs
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Audemed Offline
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« Reply #10 on: September 02, 2011, 01:11:37 pm »

Lol.

/plays without sound
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Malgoroth Offline
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« Reply #11 on: September 02, 2011, 01:57:16 pm »

It is pretty loud. It really should be changed. That sound effect makes sense for precision strike. It serves as a warning. But for just a recon? Unnecessary. Plus it would make the precision strike sound effect more distinguishable and would help balance it since then, if you heard that sound, you would know what was coming and could try to take preventative measures to save your units.   
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Tymathee Offline
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« Reply #12 on: September 02, 2011, 02:12:44 pm »

^ that too.
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DarkSoldierX Offline
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Posts: 3015



« Reply #13 on: September 02, 2011, 02:17:14 pm »

It is pretty loud. It really should be changed. That sound effect makes sense for precision strike. It serves as a warning. But for just a recon? Unnecessary. Plus it would make the precision strike sound effect more distinguishable and would help balance it since then, if you heard that sound, you would know what was coming and could try to take preventative measures to save your units.   
+1
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two words
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Looks who's butthurt
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RikiRude Offline
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Posts: 4376



« Reply #14 on: September 02, 2011, 02:35:25 pm »

Ok, I knew I wasn't the only crazy one. And yeah, the suggestion for head set = make my ears bleed haha.
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TheVolskinator Offline
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« Reply #15 on: September 02, 2011, 03:22:59 pm »

+1 thread
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tank130 Offline
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« Reply #16 on: September 02, 2011, 03:24:53 pm »

I agree, the volume could be toned down a little.

Asking community members to wear earphones when something is considered too loud is not a well thought out response.

Now the real question - By percentage, how much should we turn it down. My first thought is 25%
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Tymathee Offline
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« Reply #17 on: September 02, 2011, 03:25:40 pm »

I still think we should make it to the "YEAAAAH" when you do the MI. would be freakin hilarious and distictive.

I agree, the volume could be toned down a little.

Asking community members to wear earphones when something is considered too loud is not a well thought out response.

Now the real question - By percentage, how much should we turn it down. My first thought is 25%

25 sounds good for a start.
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Malgoroth Offline
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« Reply #18 on: September 02, 2011, 03:27:18 pm »

I think it should be the same sound as the allied recon run. If it was the SAME as precision strike the difference in volume wouldn't be distinguishable enough since it always starts off quiet then gets louder as it reaches where you currently looking on the map.
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tank130 Offline
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Posts: 8889


« Reply #19 on: September 02, 2011, 03:28:46 pm »

I think it should be the same sound as the allied recon run. If it was the SAME as precision strike the difference in volume wouldn't be distinguishable enough since it always starts off quiet then gets louder as it reaches where you currently looking on the map.

You may have a valid point, but it would still be too loud imo. The OP was in regards to the excessive volume of the ability.
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