Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 04, 2024, 09:36:54 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 12
Battles in progress: 2
Battles waiting: 0
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
Axis Recon Sound Effect
Pages: [
1
]
2
Go Down
Print
Author
Topic: Axis Recon Sound Effect (Read 6037 times)
0 Members and 9 Guests are viewing this topic.
RikiRude
Donator
Posts: 4376
Axis Recon Sound Effect
«
on:
September 02, 2011, 12:09:13 pm »
This may be a silly request, but can this thing get turned down? It's loud as heck, the loudest sound effect in the game.
You know how many times I'll be playing EIRR when my lady is asleep and everything will be dandy, then someone calls in an axis recon and I have to slam on the volume down button as to not wake her. She can't hear my muttered "fucks" and "god damn its" but thoses stukas flying by have woken her up more than once lol.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
LeoPhone
Honoured Member
Posts: 0
Re: Axis Recon Sound Effect
«
Reply #1 on:
September 02, 2011, 12:15:58 pm »
get a headset
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Axis Recon Sound Effect
«
Reply #2 on:
September 02, 2011, 12:20:49 pm »
Quote from: LeoPhone on September 02, 2011, 12:15:58 pm
get a headset
+1
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Hicks58
Development
Posts: 5343
Re: Axis Recon Sound Effect
«
Reply #3 on:
September 02, 2011, 12:34:34 pm »
Or... Tone the volume of the Stuka down?
Headset or not, if I want to play the game with increased volume (Which heartily adds to immersion) then the first Stuka that flies over will destroy my ears.
Granted the Stuka is a loud plane but EiRR, as it has often been said, is not based upon full realism. It wont kill you to turn the volume down a notch.
If simple logic doesn't work for you, then look at it this way. Telling players of the mod to go spend cash to correct your own created problem in the mod is nothing short of fucking stupid and counter-productive.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Tymathee
Donator
Posts: 9741
Re: Axis Recon Sound Effect
«
Reply #4 on:
September 02, 2011, 12:47:34 pm »
wow...
Quote from: Hicks58 on September 02, 2011, 12:34:34 pm
If simple logic doesn't work for you, then look at it this way. Telling players of the mod to go spend cash to correct your own created problem in the mod is nothing short of fucking stupid and counter-productive.
+1
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Mister Schmidt
Lawmaker
Posts: 5006
Re: Axis Recon Sound Effect
«
Reply #5 on:
September 02, 2011, 12:49:08 pm »
A lovely rude response, well done you two!
Riki, we'll see if we can turn it down a notch.
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Audemed
Donator
Posts: 644
Re: Axis Recon Sound Effect
«
Reply #6 on:
September 02, 2011, 12:57:57 pm »
Yes, PLEASE do. Especially with earbuds @ high volume, it's literally painful to the point where i'll hit the minimap and scroll to a corner until it's gone.
Logged
Tymathee
Donator
Posts: 9741
Re: Axis Recon Sound Effect
«
Reply #7 on:
September 02, 2011, 01:03:14 pm »
Quote from: Audemed on September 02, 2011, 12:57:57 pm
Yes, PLEASE do. Especially with earbuds @ high volume, it's literally painful to the point where i'll hit the minimap and scroll to a corner until it's gone.
then i'll remember to throw a recon if i'm attacking u
Logged
Audemed
Donator
Posts: 644
Re: Axis Recon Sound Effect
«
Reply #8 on:
September 02, 2011, 01:04:34 pm »
You would, you turd.
Logged
Tymathee
Donator
Posts: 9741
Re: Axis Recon Sound Effect
«
Reply #9 on:
September 02, 2011, 01:08:55 pm »
lmao i propose a scream affect for MI so it creeps out aud everytime someone puts it up. it'd be perfect lol
"click, big hole in fow"
http://www.youtube.com/watch?v=i0L2KnT9oXs
Logged
Audemed
Donator
Posts: 644
Re: Axis Recon Sound Effect
«
Reply #10 on:
September 02, 2011, 01:11:37 pm »
Lol.
/plays without sound
Logged
Malgoroth
Donator
Posts: 960
Re: Axis Recon Sound Effect
«
Reply #11 on:
September 02, 2011, 01:57:16 pm »
It is pretty loud. It really should be changed. That sound effect makes sense for precision strike. It serves as a warning. But for just a recon? Unnecessary. Plus it would make the precision strike sound effect more distinguishable and would help balance it since then, if you heard that sound, you would know what was coming and could try to take preventative measures to save your units.
Logged
Tymathee
Donator
Posts: 9741
Re: Axis Recon Sound Effect
«
Reply #12 on:
September 02, 2011, 02:12:44 pm »
^ that too.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Axis Recon Sound Effect
«
Reply #13 on:
September 02, 2011, 02:17:14 pm »
Quote from: Malgoroth on September 02, 2011, 01:57:16 pm
It is pretty loud. It really should be changed. That sound effect makes sense for precision strike. It serves as a warning. But for just a recon? Unnecessary. Plus it would make the precision strike sound effect more distinguishable and would help balance it since then, if you heard that sound, you would know what was coming and could try to take preventative measures to save your units.
+1
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
RikiRude
Donator
Posts: 4376
Re: Axis Recon Sound Effect
«
Reply #14 on:
September 02, 2011, 02:35:25 pm »
Ok, I knew I wasn't the only crazy one. And yeah, the suggestion for head set = make my ears bleed haha.
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Axis Recon Sound Effect
«
Reply #15 on:
September 02, 2011, 03:22:59 pm »
+1 thread
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Getting EiR:R Released on Steam
Forum Rules & Guidelines
tank130
Sugar Daddy
Posts: 8889
Re: Axis Recon Sound Effect
«
Reply #16 on:
September 02, 2011, 03:24:53 pm »
I agree, the volume could be toned down a little.
Asking community members to wear earphones when something is considered too loud is not a well thought out response.
Now the real question - By percentage, how much should we turn it down. My first thought is 25%
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Tymathee
Donator
Posts: 9741
Re: Axis Recon Sound Effect
«
Reply #17 on:
September 02, 2011, 03:25:40 pm »
I still think we should make it to the "YEAAAAH" when you do the MI. would be freakin hilarious and distictive.
Quote from: tank130 on September 02, 2011, 03:24:53 pm
I agree, the volume could be toned down a little.
Asking community members to wear earphones when something is considered too loud is not a well thought out response.
Now the real question - By percentage, how much should we turn it down. My first thought is 25%
25 sounds good for a start.
Logged
Malgoroth
Donator
Posts: 960
Re: Axis Recon Sound Effect
«
Reply #18 on:
September 02, 2011, 03:27:18 pm »
I think it should be the same sound as the allied recon run. If it was the SAME as precision strike the difference in volume wouldn't be distinguishable enough since it always starts off quiet then gets louder as it reaches where you currently looking on the map.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Axis Recon Sound Effect
«
Reply #19 on:
September 02, 2011, 03:28:46 pm »
Quote from: Malgoroth on September 02, 2011, 03:27:18 pm
I think it should be the same sound as the allied recon run. If it was the SAME as precision strike the difference in volume wouldn't be distinguishable enough since it always starts off quiet then gets louder as it reaches where you currently looking on the map.
You may have a valid point, but it would still be too loud imo. The OP was in regards to the excessive volume of the ability.
Logged
Pages: [
1
]
2
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...