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Rocket Artillery
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Topic: Rocket Artillery (Read 42258 times)
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Rocket Artillery
«
Reply #60 on:
February 08, 2012, 02:30:43 pm »
Holy fuck, Tym is Carlton?
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Tymathee
Donator
Posts: 9741
Re: Rocket Artillery
«
Reply #61 on:
February 08, 2012, 05:27:48 pm »
Quote from: Smokaz on February 08, 2012, 01:22:03 pm
I think your units should be half price too, Tym.
I wholeheartedly agree, thank you Smoker!
Quote from: smurfORnot on February 08, 2012, 01:12:39 pm
when you kill a pak with it,it suddenly becomes.
Quote from: Spartan_Marine88 on February 08, 2012, 01:19:48 pm
Yes it is.
since, if you use it right, 90% of the time you will catch a pak + at least one supporting unit.
With a little bit of cover/shot blocker usage, you can use it again.
or lets not forget the always fun suppressive fire hmg + foo + enemy blob
(By the way tym, you target a pak with foo, it won't be able to pick up and run)
Yeah an RCA player doesn't like FOO trolololol
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
nikomas
Shameless Perv
Posts: 4286
Re: Rocket Artillery
«
Reply #62 on:
February 08, 2012, 06:12:13 pm »
FOO is effin great, an offmap for 100 munitions...
For less than some inf weapons, you can bomb something to bits, how is that a bad deal?
Logged
"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
WildZontar
Donator
Posts: 1168
Re: Rocket Artillery
«
Reply #63 on:
February 08, 2012, 06:13:52 pm »
What happened to our discussion about rocket artillery?
Logged
Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
Quote from: Killer344 on July 21, 2011, 08:10:45 pm
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
Tymathee
Donator
Posts: 9741
Re: Rocket Artillery
«
Reply #64 on:
February 08, 2012, 06:46:43 pm »
Foo is rocket artillery, very slow rocket artillery.
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Rocket Artillery
«
Reply #65 on:
February 09, 2012, 07:51:18 am »
"FOO" can be killed. And takes 500 seconds to recharge.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Getting EiR:R Released on Steam
Forum Rules & Guidelines
NightRain
EIR Veteran
Posts: 3908
Re: Rocket Artillery
«
Reply #66 on:
February 09, 2012, 08:47:28 am »
Quote from: TheVolskinator on February 09, 2012, 07:51:18 am
"FOO" can be killed. And takes 500 seconds to recharge.
Read
Recharge.
Which could mean?
Unlimited uses every 8 min and 30 seconds. So in a 20 min game you can drop it two times in a game of 50 minutes? You do the count. In theory you can drop it 6 times. Should the unit die you fail at protecting it as simple as that. RA can be used at Max 2 times.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Ahnungsloser
Donator
Posts: 1447
Re: Rocket Artillery
«
Reply #67 on:
February 09, 2012, 09:50:02 am »
And with Battallion HQ T4 -120s per recharge. Every 4th usage you have one usage for free.
Logged
9th Armoured Engineers
IJustDontCare
EIR Veteran
Posts: 315
Re: Rocket Artillery
«
Reply #68 on:
February 09, 2012, 11:35:17 am »
Why not change off maps to like for example a bombing run that does minor damage, but suppresses units so you can attack a fortified position?
Then we have the unit abilities like FOO that do damage. nebels, stukas so and so on.
Logged
Tymathee
Donator
Posts: 9741
Re: Rocket Artillery
«
Reply #69 on:
February 09, 2012, 11:58:26 am »
I gotta get back to using FOO with my BatHQ.
Logged
jackmccrack
EIR Veteran
Posts: 2484
Re: Rocket Artillery
«
Reply #70 on:
February 09, 2012, 12:47:54 pm »
Most people are lucky to get two uses out of FOO nevermind the five Nightrain thinks everyone uses in RCA-land where shells fall like raindrops and the Captain is an invincible god
«
Last Edit: February 09, 2012, 12:50:32 pm by jackmccrack
»
Logged
Let's talk about PIATs in a car.
nikomas
Shameless Perv
Posts: 4286
Re: Rocket Artillery
«
Reply #71 on:
February 09, 2012, 12:58:39 pm »
Put him in a carrier to move him around quicker if you really want to save him...
My captains are frontline troops thou, I try to grab MG42's with them
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Rocket Artillery
«
Reply #72 on:
February 09, 2012, 01:08:36 pm »
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
Most people are lucky to get two uses out of FOO nevermind the five Nightrain thinks everyone uses in RCA-land where shells fall like raindrops and the Captain is an invincible god
Nightrain also thinks Tiger is shit though
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Rocket Artillery
«
Reply #73 on:
February 09, 2012, 02:24:38 pm »
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
Most people are lucky to get two uses out of FOO nevermind the five Nightrain thinks everyone uses in RCA-land where shells fall like raindrops and the Captain is an invincible god
pretty sure this is definitely how RCA works.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
Smokaz
Honoured Member
Posts: 11418
Re: Rocket Artillery
«
Reply #74 on:
February 09, 2012, 02:30:59 pm »
At least there's no 25 pounder cooldown reduction AND FOO in the same t4.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
NightRain
EIR Veteran
Posts: 3908
Re: Rocket Artillery
«
Reply #75 on:
February 09, 2012, 02:41:16 pm »
Captain's death has nothing to do with the fact that it gets unlimited ammounts of foo. If it dies it is the player's fault and any good player who knows can and will keep captains alive throughout the game. It isn't exactly a challenge either.
As a matter of fact Tigers haven't been any good. Never seen them perform well either- well alright, few times- when the enemy players were like newguy192, myfirstgame98.
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Rocket Artillery
«
Reply #76 on:
February 09, 2012, 02:52:53 pm »
Quote from: NightRain on February 09, 2012, 02:41:16 pm
Allies are OP! Nerf! Tiger is shit, needs a buff! QQ!
Logged
Hicks58
Development
Posts: 5343
Re: Rocket Artillery
«
Reply #77 on:
February 09, 2012, 03:14:01 pm »
Quote from: NightRain on February 09, 2012, 02:41:16 pm
As a matter of fact Tigers haven't been any good. Never seen them perform well either- well alright, few times- when the enemy players were like newguy192, myfirstgame98.
I'm sick of telling you this NightRain but you can't seem to accept it. The Tiger is as good as it's user and the support the user provides for it. Just because it doesn't fit your style does not mean it's totally useless.
Also, Captains have low health, keep them in combat providing buffs and the enemy can easily make sure they go down. Don't keep them local to the combat area and you'll be wasting pop, pop that could be the little push to get your ATG or MG on when you need it the most. If the enemy sees a FOO get dropped on their shit and they WILL put a big target on your Captain's head.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Rocket Artillery
«
Reply #78 on:
February 09, 2012, 03:16:02 pm »
Quote from: NightRain on February 09, 2012, 02:41:16 pm
Captain's death has nothing to do with the fact that it gets unlimited ammounts of foo. If it dies it is the player's fault and any good player who knows can and will keep captains alive throughout the game. It isn't exactly a challenge either.
Captains death has EVERYTHING to do with the "unlimited" amount of FOO. Its a part of the unit. There is no reason why it is irrelevant.
Now, im not saying FOO isn't effective, because it is when used on the right targets, but you do realize RA cost nothing, is dropped much faster, is not tied with a population cost, and involves less than a tenth of the micro involved compared to FOO.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
NightRain
EIR Veteran
Posts: 3908
Re: Rocket Artillery
«
Reply #79 on:
February 09, 2012, 03:25:45 pm »
Maybe because RA is actually a offmap that you get limited in uses while Captain still gets the FOO as unlimited? 2 Pop, provides bonuses to friendly units in the said sector and drops foo every 8 minute and 30 seconds. If it dies it is the players fault for being unable to keep it alive. As simple as that.
Logged
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