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Author Topic: Rocket Artillery  (Read 42347 times)
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #60 on: February 08, 2012, 02:30:43 pm »

Holy fuck, Tym is Carlton?
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Yes that's me, the special snowflake.
Tymathee Offline
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Posts: 9741



« Reply #61 on: February 08, 2012, 05:27:48 pm »

I think your units should be half price too, Tym.

I wholeheartedly agree, thank you Smoker!

when you kill a pak with it,it suddenly becomes.
Yes it is.

since, if you use it right, 90% of the time you will catch a pak + at least one supporting unit.

With a little bit of cover/shot blocker usage, you can use it again.

or lets not forget the always fun suppressive fire hmg + foo + enemy blob

(By the way tym, you target a pak with foo, it won't be able to pick up and run)

Yeah an RCA player doesn't like FOO trolololol

Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #62 on: February 08, 2012, 06:12:13 pm »

FOO is effin great, an offmap for 100 munitions...

For less than some inf weapons, you can bomb something to bits, how is that a bad deal?
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The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
WildZontar Offline
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« Reply #63 on: February 08, 2012, 06:13:52 pm »

What happened to our discussion about rocket artillery?
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Zontar is a filthy sludge-dwelling muppet, thats why.
Y U SAVED US FROM GOING INTO BANKRUPT!
ALL BOW DOWN TO WILDZONTAR!
Tymathee Offline
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Posts: 9741



« Reply #64 on: February 08, 2012, 06:46:43 pm »

Foo is rocket artillery, very slow rocket artillery.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #65 on: February 09, 2012, 07:51:18 am »

"FOO" can be killed. And takes 500 seconds to recharge.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #66 on: February 09, 2012, 08:47:28 am »

"FOO" can be killed. And takes 500 seconds to recharge.

Read

Recharge.

Which could mean?

Unlimited uses every 8 min and 30 seconds. So in a 20 min game you can drop it two times in a game of 50 minutes? You do the count. In theory you can drop it 6 times. Should the unit die you fail at protecting it as simple as that. RA can be used at Max 2 times.
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Ahnungsloser Offline
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Posts: 1447



« Reply #67 on: February 09, 2012, 09:50:02 am »

And with Battallion HQ T4 -120s per recharge. Every 4th usage you have one usage for free.  Cheesy
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9th Armoured Engineers
IJustDontCare Offline
EIR Veteran
Posts: 315



« Reply #68 on: February 09, 2012, 11:35:17 am »

Why not change off maps to like for example a bombing run that does minor damage, but suppresses units so you can attack a fortified position?

Then we have the unit abilities like FOO that do damage. nebels, stukas so and so on.
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Tymathee Offline
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« Reply #69 on: February 09, 2012, 11:58:26 am »

I gotta get back to using FOO with my BatHQ.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #70 on: February 09, 2012, 12:47:54 pm »

Most people are lucky to get two uses out of FOO nevermind the five Nightrain thinks everyone uses in RCA-land where shells fall like raindrops and the Captain is an invincible god
« Last Edit: February 09, 2012, 12:50:32 pm by jackmccrack » Logged

Let's talk about PIATs in a car.
nikomas Offline
Shameless Perv
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Posts: 4286



« Reply #71 on: February 09, 2012, 12:58:39 pm »

Put him in a carrier to move him around quicker if you really want to save him...
My captains are frontline troops thou, I try to grab MG42's with them  Grin
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #72 on: February 09, 2012, 01:08:36 pm »

Most people are lucky to get two uses out of FOO nevermind the five Nightrain thinks everyone uses in RCA-land where shells fall like raindrops and the Captain is an invincible god

Nightrain also thinks Tiger is shit though
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CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #73 on: February 09, 2012, 02:24:38 pm »

Most people are lucky to get two uses out of FOO nevermind the five Nightrain thinks everyone uses in RCA-land where shells fall like raindrops and the Captain is an invincible god

pretty sure this is definitely how RCA works.
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #74 on: February 09, 2012, 02:30:59 pm »

At least there's no 25 pounder cooldown reduction AND FOO in the same t4.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #75 on: February 09, 2012, 02:41:16 pm »

Captain's death has nothing to do with the fact that it gets unlimited ammounts of foo. If it dies it is the player's fault and any good player who knows can and will keep captains alive throughout the game. It isn't exactly a challenge either.

As a matter of fact Tigers haven't been any good. Never seen them perform well either- well alright, few times- when the enemy players were like newguy192, myfirstgame98.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #76 on: February 09, 2012, 02:52:53 pm »

Allies are OP! Nerf! Tiger is shit, needs a buff! QQ!
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Hicks58 Offline
Development
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Posts: 5343



« Reply #77 on: February 09, 2012, 03:14:01 pm »

As a matter of fact Tigers haven't been any good. Never seen them perform well either- well alright, few times- when the enemy players were like newguy192, myfirstgame98.

I'm sick of telling you this NightRain but you can't seem to accept it. The Tiger is as good as it's user and the support the user provides for it. Just because it doesn't fit your style does not mean it's totally useless.

Also, Captains have low health, keep them in combat providing buffs and the enemy can easily make sure they go down. Don't keep them local to the combat area and you'll be wasting pop, pop that could be the little push to get your ATG or MG on when you need it the most. If the enemy sees a FOO get dropped on their shit and they WILL put a big target on your Captain's head.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #78 on: February 09, 2012, 03:16:02 pm »

Captain's death has nothing to do with the fact that it gets unlimited ammounts of foo. If it dies it is the player's fault and any good player who knows can and will keep captains alive throughout the game. It isn't exactly a challenge either.
Captains death has EVERYTHING to do with the "unlimited" amount of FOO. Its a part of the unit. There is no reason why it is irrelevant.

Now, im not saying FOO isn't effective, because it is when used on the right targets, but you do realize RA cost nothing, is dropped much faster, is not tied with a population cost, and involves less than a tenth of the micro involved compared to FOO.
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two words
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Looks who's butthurt
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #79 on: February 09, 2012, 03:25:45 pm »

Maybe because RA is actually a offmap that you get limited in uses while Captain still gets the FOO as unlimited? 2 Pop, provides bonuses to friendly units in the said sector and drops foo every 8 minute and 30 seconds. If it dies it is the players fault for being unable to keep it alive. As simple as that.
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