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Unleaked: Super Pershing
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Question:
Would you like to see a "Super Pershing" on our EIR-Battlefields?
Yes
28 (60.9%)
No
18 (39.1%)
Total Voters: 46
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Topic: Unleaked: Super Pershing (Read 24332 times)
0 Members and 11 Guests are viewing this topic.
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Unleaked: Super Pershing
«
Reply #20 on:
May 12, 2012, 05:05:20 am »
Quote from: hans on May 12, 2012, 04:33:46 am
why not balance the current units. why not balance the current doctrines. yea the priorities of some devs are kinda weird tbh. Whatever, in 2013 we got company of heroes 2 and then we can decide weather we play this super nice idea of EiRR with these nice developers (if they will get this product finished in 2013
) or maybe a super nice new coh.
This game will never be balanced because every single person in the community has a different perception of what balance is. Even if we did fix design flaws like giving doctrine free buffs costs, there will never be a consensus until you make CoH a mirrored game like chess, or even starcraft.
You cannot have balance with asymmetrical unit design, veterancy and tech structure. It quite literally is impossible. I am sick of you turds saying that we are neglecting this aspect of development because it quite literally is not true at all.
You need to realize the game your playing.
Logged
Latest Shoutcast:
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Hicks58
Development
Posts: 5343
Re: Unleaked: Super Pershing
«
Reply #21 on:
May 12, 2012, 05:47:04 am »
I normally start twitching when I see inaccurate statistics posted, but for this one I'm just gonna let it fly considering this unit will never see the light of day. >.<
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Smokaz
Honoured Member
Posts: 11418
Re: Unleaked: Super Pershing
«
Reply #22 on:
May 12, 2012, 05:47:39 am »
why is this such a big deal anyways, who cares
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Nug
EIR Veteran
Posts: 394
Re: Unleaked: Super Pershing
«
Reply #23 on:
May 12, 2012, 07:33:44 am »
Probably a reward unit.
Quote
every single person in the community has a different perception of what balance is
Isn't balance a fact and not a perception or opinion?
1st problem)
EIR is about out attritioning your enemy so If something is clearly better for the cost ratio that it delivers it's too good, if it performs under cost ratio, it's too bad and needs to be better.
2nd problem of different nature)
There are upgrades in eir that when used in numbers 1-2 are too bad, but when are spammed on whole company they are OP. (faust alpha strike). - a way of fixing this would be to up the price and the damage done to a higher number so 1 faust deals more damage so it is usefull in small numbers as a support weapon and not main AT, thus it would not allow to field high number of said weapon because munitions costs would not allow this but at the same time it would be usefull to effectively cripple a tank - same with other upgrades, units etc.
«
Last Edit: May 12, 2012, 07:42:44 am by Nug
»
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Unleaked: Super Pershing
«
Reply #24 on:
May 12, 2012, 08:19:19 am »
Quote from: Nug on May 12, 2012, 07:33:44 am
Isn't balance a fact and not a perception or opinion?
While balance is a fact people still complain no matter what due to perceived imbalances within the game.
Example.
Your about to do the sweetest flank that will wipe out 4 atgs with a single assault gren squad. 1 m8 comes along and ends it due to lack of support and better micro, person goes to forums and complains how OP m8 is and how terrible assault grens are and gets a few other people to back him. Suddenly things seem imbalanced, when they really are balanced.
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Ahnungsloser
Donator
Posts: 1447
Re: Unleaked: Super Pershing
«
Reply #25 on:
May 12, 2012, 10:28:53 am »
Quote from: Spartan_Marine88 on May 12, 2012, 08:19:19 am
While balance is a fact people still complain no matter what due to perceived imbalances within the game.
Example.
Your about to do the sweetest flank that will wipe out 4 atgs with a single assault gren squad. 1 m8 comes along and ends it due to lack of support and better micro, person goes to forums and complains how OP m8 is and how terrible assault grens are and gets a few other people to back him. Suddenly things seem imbalanced, when they really are balanced.
Your discription fits to ~50% of all "balance issues".
Logged
9th Armoured Engineers
aeroblade56
Development
Posts: 3871
Re: Unleaked: Super Pershing
«
Reply #26 on:
May 12, 2012, 11:30:39 am »
i think imbalanced is when you have 4 atgs shoot at a 88 and its shoots them dead.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
tank130
Sugar Daddy
Posts: 8889
Re: Unleaked: Super Pershing
«
Reply #27 on:
May 12, 2012, 11:49:53 am »
Quote from: Nug on May 12, 2012, 07:33:44 am
There are upgrades in eir that when used in numbers 1-2 are too bad, but when are spammed on whole company they are OP. (faust alpha strike). - a way of fixing this would be to up the price and the damage done to a higher number so 1 faust deals more damage so it is usefull in small numbers as a support weapon and not main AT, thus it would not allow to field high number of said weapon because munitions costs would not allow this but at the same time it would be usefull to effectively cripple a tank - same with other upgrades, units etc.
ROFLMAO!!!!!
That is exactly what the weapons cache was - good luck promoting that one Nug.
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
AmPM
Community Mapper
Posts: 7978
Re: Unleaked: Super Pershing
«
Reply #28 on:
May 12, 2012, 11:56:20 am »
Quote from: tank130 on May 12, 2012, 11:49:53 am
ROFLMAO!!!!!
That is exactly what the weapons cache was - good luck promoting that one Nug.
Actually, what Weapons Cache did was artificially limit your ability to spend Munitions. This plan is to increase the individual power of the upgrades and increase their price. With the increase in price you would see a drop in amount.
Just because something is damaging in high numbers does not make it OP. Fausts for instance, use and HMG or 2 or 3. Still costs less than those 4 Volks and will nail them to the floor.
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Nug
EIR Veteran
Posts: 394
Re: Unleaked: Super Pershing
«
Reply #29 on:
May 12, 2012, 12:21:26 pm »
Quote from: AmPM on May 12, 2012, 11:56:20 am
Actually, what Weapons Cache did was artificially limit your ability to spend Munitions. This plan is to increase the individual power of the upgrades and increase their price. With the increase in price you would see a drop in amount.
Just because something is damaging in high numbers does not make it OP. Fausts for instance, use and HMG or 2 or 3. Still costs less than those 4 Volks and will nail them to the floor.
Yes but the actual price and the damage would have to be high. 4 fausts make 300 dmg and cost 160mu at one strike. I think that giving 300 dmg to 1 faust on 1 use and 250mu price would be ok.
This way you wouldn't be able to spam because simply 5 fausts would eat 1000mu, but 1 faust would actualy support your main AT effectively.It would be a situational weapon vs enemy tank. If someone would want to create a 4 volk faust callin, he would be able to do it, but only 1 time.
Same with other upgrades and units analogicaly that are weak alone but strong in numbers.
I believe that this solution would finaly put an end to spam by having viable usefull units and upgrades.
«
Last Edit: May 12, 2012, 12:34:49 pm by Nug
»
Logged
tank130
Sugar Daddy
Posts: 8889
Re: Unleaked: Super Pershing
«
Reply #30 on:
May 12, 2012, 12:42:34 pm »
Quote from: AmPM on May 12, 2012, 11:56:20 am
Actually, what Weapons Cache did was artificially limit your ability to spend Munitions.
sigh........ Such a simple process confuses such simple minds.....lol
If we completely ignore the fact that the weapons cache was in Beta and had not been balanced - then possible with a massive stretch of the imagination, your claims could be true.
Once the WC was balanced correctly, it would only limit your munitions if you were spamming the shit out of upgrades on something else.
It really is pointless to argue the merits of the cache, as it has been removed and another system is about to be implemented anyway.
Of course, we expect the same group of people to QQ all day long about it, but frankly we don't cater to forum lurkers who don't play anymore.
Logged
Nug
EIR Veteran
Posts: 394
Re: Unleaked: Super Pershing
«
Reply #31 on:
May 12, 2012, 12:44:18 pm »
Quote from: tank130 on May 12, 2012, 12:42:34 pm
as it has been removed and another system is about to be implemented anyway.
What is it going to be?
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: Unleaked: Super Pershing
«
Reply #32 on:
May 12, 2012, 12:49:24 pm »
AmPm does play tbh
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
AmPM
Community Mapper
Posts: 7978
Re: Unleaked: Super Pershing
«
Reply #33 on:
May 12, 2012, 01:11:03 pm »
Quote from: tank130 on May 12, 2012, 12:42:34 pm
sigh........ Such a simple process confuses such simple minds.....lol
If we completely ignore the fact that the weapons cache was in Beta and had not been balanced - then possible with a massive stretch of the imagination, your claims could be true.
Once the WC was balanced correctly, it would only limit your munitions if you were spamming the shit out of upgrades on something else.
It really is pointless to argue the merits of the cache, as it has been removed and another system is about to be implemented anyway.
Of course, we expect the same group of people to QQ all day long about it, but frankly we don't cater to forum lurkers who don't play anymore.
If you balanced it properly you wouldn't need WC in the first place. If 50mu I too low and 55 too high try 52 or 53. Or make it 50 or 55 and adjust damage to balance. You already have 4 systems in place, resources, pop, pool and stats. Don't need a 5th.
Also, I play more than you Tank, and we are still stuck listening to you. Right now I'm trying to make AB centric AB work.
Logged
pqumsieh
EIR Veteran
Posts: 2367
Re: Unleaked: Super Pershing
«
Reply #34 on:
May 12, 2012, 01:12:09 pm »
It might possibly be a way to properly balance vanilla units against upgraded units.
Logged
Common sense is not so common after all.
AmPM
Community Mapper
Posts: 7978
Re: Unleaked: Super Pershing
«
Reply #35 on:
May 12, 2012, 01:58:16 pm »
Yea, but again, that should be done through cost.
IF someone wants to make a PFaust company, or a grenade company, or LMG or BAR or whatever, that should be allowed within the limits of their company resources. Not because they are only allowed to purchase a few of whatever item it is before the Cache bites them in the ass.
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aeroblade56
Development
Posts: 3871
Re: Unleaked: Super Pershing
«
Reply #36 on:
May 12, 2012, 03:34:15 pm »
faust already provide excellent at if they did 300 damage wouldnt it like destroy any LV in a single hit?. i think faust currently are pretty darned balanced if you keep them with a p4 you can take on a TD or a sherman. they provide excellent area of denial and for 3 of them at 40 munitions i would say. thats pretty darn fair.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Unleaked: Super Pershing
«
Reply #37 on:
May 12, 2012, 03:46:38 pm »
Im going to chime in. There is no way in hell that we would implement a 300 damage faust, regardless of what it costs until it functions under the same rules as other projectiles.
Fausts dont miss. They may not always penetrate, but they sure as fuck dont miss. If you want a 300 damage faust, then its got to be able to miss the tank along with a high cost.
it basically needs to be a one time schreck launch for it to be balanced but that comes at a reduction in damage from the original 300, and I know no one would pay any amount of muni for a single schreck shot.
As stated by aeroblade, limited use AT is supposed to be for area denial, not your main AT. It can only maintain this function for so long if we buff it in any kind of way or redesign the faust into a more balancable weapon.
«
Last Edit: May 12, 2012, 03:48:57 pm by Groundfire
»
Logged
AmPM
Community Mapper
Posts: 7978
Re: Unleaked: Super Pershing
«
Reply #38 on:
May 12, 2012, 03:51:26 pm »
Hey now, I've had a faust hit a bush when I was shooting a tank
Logged
chefarzt
EIR Veteran
Posts: 1906
Re: Unleaked: Super Pershing
«
Reply #39 on:
May 12, 2012, 03:51:37 pm »
http://forums.europeinruins.com/index.php?topic=10401.0
Rings a bell?
Logged
Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
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