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0.7.9Z Patch Notes
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Topic: 0.7.9Z Patch Notes (Read 58633 times)
0 Members and 7 Guests are viewing this topic.
Mister Schmidt
Lawmaker
Posts: 5006
Re: 0.7.9Z Patch Notes
«
Reply #120 on:
May 02, 2012, 08:10:56 am »
Nothing wrong with that, use Pershing to draw fire, atg drops the 88 in a few shots, simples
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Tymathee
Donator
Posts: 9741
Re: 0.7.9Z Patch Notes
«
Reply #121 on:
May 02, 2012, 08:27:47 am »
Quote from: Mister Schmidt on May 02, 2012, 08:10:56 am
Nothing wrong with that, use Pershing to draw fire, atg drops the 88 in a few shots, simples
exactly, that's what I used to do. Draw 88 fire with tank, kill with atg. Now you can only kill it with infantry, mortars, or artillery. ATG's are totally out of the question.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
tank130
Sugar Daddy
Posts: 8889
Re: 0.7.9Z Patch Notes
«
Reply #122 on:
May 02, 2012, 08:44:13 am »
oh noessss....I can't counter your big, unmovable anti tank gun with my much smaller, mobile, and cheaper anti tank gun.......
WTF... the horrors of imbalance.......
/sarcasm
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
Mister Schmidt
Lawmaker
Posts: 5006
Re: 0.7.9Z Patch Notes
«
Reply #123 on:
May 02, 2012, 08:47:52 am »
just lol
Logged
Tymathee
Donator
Posts: 9741
Re: 0.7.9Z Patch Notes
«
Reply #124 on:
May 02, 2012, 08:52:18 am »
Quote from: tank130 on May 02, 2012, 08:44:13 am
oh noessss....I can't counter your big, unmovable anti tank gun with my much smaller, mobile, and cheaper anti tank gun.......
WTF... the horrors of imbalance.......
/sarcasm
its not a big deal to me tbh just i dunno. there are others ways, i'll just save my atgs then!
Logged
Hicks58
Development
Posts: 5343
Re: 0.7.9Z Patch Notes
«
Reply #125 on:
May 02, 2012, 08:53:39 am »
Quote from: Tymathee on May 02, 2012, 08:27:47 am
exactly, that's what I used to do. Draw 88 fire with tank, kill with atg. Now you can
only
kill it with infantry, mortars, or artillery. ATG's are totally out of the question.
Three solid options to take it out of play, and a fourth option to avoid the bugger.
Is that not enough?
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Tymathee
Donator
Posts: 9741
Re: 0.7.9Z Patch Notes
«
Reply #126 on:
May 02, 2012, 08:56:03 am »
no, of course it isn't! what if I lose my mortar to the 88...what? 88 acc was nerfed against support weapons...ok, okay what if it snipes my inf....oh acc was nerfed there too.
Hmm. Okay I give up.
Logged
LeoPhone
Honoured Member
Posts: 0
Re: 0.7.9Z Patch Notes
«
Reply #127 on:
May 02, 2012, 08:59:55 am »
the thing is the 88 got nerfed vs atgs with an accuracy multiplier, which is rather random. while a damage modifier( or all modifiers at 1, like it was before) is not random.
so at the moment, sometimes 88s will beat atgs and sometimes atgs will beat 88s. but on average it should stay the same as it was.
the only thing smokaz single scenario proves is that pershings have a dmg modifier vs 88s.
Quote from: Tymathee on May 02, 2012, 08:27:47 am
exactly, that's what I used to do. Draw 88 fire with tank, kill with atg. Now you can only kill it with infantry, mortars, or artillery. ATG's are totally out of the question.
they are not totally out of the question, compare the modifiers that were added. atgs got nerfed vs 88s by the same amount 88s got nerfed vs atgs.
however, a much more important thing someone else pointed out: if the enemy has an ostwind or armored car defending their 88 you are not completely fucked over now because the ATG can creep up and take shots at it because it no longer gets instagibbed by the 88
Logged
MorkaandBorka
EIR Veteran
Posts: 1464
Re: 0.7.9Z Patch Notes
«
Reply #128 on:
May 02, 2012, 09:36:51 am »
Quote from: Shabtajus on April 30, 2012, 03:28:34 am
any AB fixes gonna be soon?
Real men use AB at its weakest and still win SHAB!
Logged
I'm really bad - Smokaz
Hicks58
Development
Posts: 5343
Re: 0.7.9Z Patch Notes
«
Reply #129 on:
May 02, 2012, 09:52:13 am »
Quote from: LeoPhone on May 02, 2012, 08:59:55 am
however, a much more important thing someone else pointed out: if the enemy has an ostwind or armored car defending their 88 you are not completely fucked over now because the ATG can creep up and take shots at it because it no longer gets instagibbed by the 88
Leo agreeing with me in public?
I dare say pigs have taken flight too.
Logged
tank130
Sugar Daddy
Posts: 8889
Re: 0.7.9Z Patch Notes
«
Reply #130 on:
May 02, 2012, 01:06:33 pm »
Quote from: Hicks58 on May 02, 2012, 09:52:13 am
Leo agreeing with me in public?
I dare say pigs have taken flight too.
now, now Hicks..... no need to provoke...
Logged
Tymathee
Donator
Posts: 9741
Re: 0.7.9Z Patch Notes
«
Reply #131 on:
May 02, 2012, 01:54:31 pm »
Quote from: LeoPhone on May 02, 2012, 08:59:55 am
the thing is the 88 got nerfed vs atgs with an accuracy multiplier, which is rather random. while a damage modifier( or all modifiers at 1, like it was before) is not random.
so at the moment, sometimes 88s will beat atgs and sometimes atgs will beat 88s. but on average it should stay the same as it was.
the only thing smokaz single scenario proves is that pershings have a dmg modifier vs 88s.
they are not totally out of the question, compare the modifiers that were added. atgs got nerfed vs 88s by the same amount 88s got nerfed vs atgs.
however, a much more important thing someone else pointed out: if the enemy has an ostwind or armored car defending their 88 you are not completely fucked over now because the ATG can creep up and take shots at it because it no longer gets instagibbed by the 88
true true, i have had that issue and i love the fact that my mortars and hmgs wont be instantly gibbed either
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: 0.7.9Z Patch Notes
«
Reply #132 on:
May 02, 2012, 02:20:01 pm »
Quote from: tank130 on May 02, 2012, 08:44:13 am
oh noessss....I can't counter your big, unmovable anti tank gun with my much smaller, mobile, and cheaper anti tank gun.......
WTF... the horrors of imbalance.......
/sarcasm
True story
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
aeroblade56
Development
Posts: 3871
Re: 0.7.9Z Patch Notes
«
Reply #133 on:
May 05, 2012, 02:59:41 am »
Quote from: pqumsieh on April 29, 2012, 08:55:47 pm
General:
- Sticky bomb uses from 3 to 2
So explain to me how a doctrinal with vet can get 4 Panzerfaust?. Yet Stickies get 2 uses even with vet 3.
So faust can get engine crits, have longer range and pretty much always penetrate(jumbo,pershing aside)
and are cheaper you get 4 of them.
But you can only get 2 stickies, which are only good at vet 2, that have short range that cost 60 munitions. and that yes they have a 70% chance to deal engine crit but still bounce of panthers often. this doesnt really make sense. with the current increase with the TD this makes even less sense. I would like to know What the mainr eason is behind this other then To many stickies.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
LeoPhone
Honoured Member
Posts: 0
Re: 0.7.9Z Patch Notes
«
Reply #134 on:
May 05, 2012, 03:35:46 am »
lol aero, comparing a doctrine buffed ability to a default ability.
way to go.
also, stickies got buffed this patch, not nerfed
Logged
Poppi
EIR Veteran
Posts: 1080
Re: 0.7.9Z Patch Notes
«
Reply #135 on:
May 05, 2012, 03:39:04 am »
Quote from: aeroblade56 on May 05, 2012, 02:59:41 am
So explain to me how a doctrinal with vet can get 4 Panzerfaust?. Yet Stickies get 2 uses even with vet 3.
So faust can get engine crits, have longer range and pretty much always penetrate(jumbo,pershing aside)
and are cheaper you get 4 of them.
But you can only get 2 stickies, which are only good at vet 2, that have short range that cost 60 munitions. and that yes they have a 70% chance to deal engine crit but still bounce of panthers often. this doesnt really make sense. with the current increase with the TD this makes even less sense. I would like to know What the mainr eason is behind this other then To many stickies.
but but but.... i got nothing.
m18s rose from like 180 to 230 fu in 2 patches and m10/m18 can no longer hit 1 infantry after like 4 tries (wow such a great AI tank). While panther keeps on trucking and pwning with amazing frontal armor, long range, and amazing accuracy.
Logged
hans
EIR Veteran
Posts: 3497
Re: 0.7.9Z Patch Notes
«
Reply #136 on:
May 05, 2012, 03:59:32 am »
Quote from: Poppi on May 05, 2012, 03:39:04 am
m18s ... no longer hit 1 infantry after like 4 tries (wow such a great AI tank).
eh
eh
hellO???
m18=AI tank???
HELLOOOOO!?!?!?!
okay, no, m18 is not a
fucking
AI tank poppi
«
Last Edit: May 05, 2012, 05:38:46 am by hans
»
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 0.7.9Z Patch Notes
«
Reply #137 on:
May 05, 2012, 05:22:34 am »
Quote from: hans on May 05, 2012, 03:59:32 am
okay, no m18 is not a AI tank poppi
Maybe the .50cal is confusing him
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
aeroblade56
Development
Posts: 3871
Re: 0.7.9Z Patch Notes
«
Reply #138 on:
May 05, 2012, 10:59:10 pm »
No one going to asnwer my question?. oke doke.
Logged
pqumsieh
EIR Veteran
Posts: 2367
Re: 0.7.9Z Patch Notes
«
Reply #139 on:
May 06, 2012, 12:03:07 am »
since you don't lose a use when the vehicle you are trying to stick goes out of range, you don't need that extra sticky anymore.
Logged
Common sense is not so common after all.
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