Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 27, 2024, 03:37:02 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
What would you fix/suggest to make EIRR better?
Pages:
1
[
2
]
3
4
...
6
Go Down
Print
Author
Topic: What would you fix/suggest to make EIRR better? (Read 27371 times)
0 Members and 3 Guests are viewing this topic.
RikiRude
Donator
Posts: 4376
Re: What would you fix/suggest to make EIRR better?
«
Reply #20 on:
July 02, 2011, 12:47:30 pm »
Quote from: Mister Schmidt on July 02, 2011, 12:29:29 pm
tbh AB should be able to buy the Carbines that they modified in real life:
They sheared down the firing pin so it would fire all 8 rounds in one burst. Would be pretty cool.
you are confused, let me hit you with some reality.
they seared off the pins on the garands, which fired 8 rounds, i dont know if youd want to fire all 8 at once though.
the carbines they use now is based off a weapon that was semi automatic and had a 15 round clip usually. then the weapon that myth is talking about is an updated version of what they use, which had a 30 round clip and was full auto.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
EliteGren
EIR Veteran
Posts: 6106
Re: What would you fix/suggest to make EIRR better?
«
Reply #21 on:
July 02, 2011, 01:04:20 pm »
Quote from: TheVolskinator on July 02, 2011, 08:24:42 am
why stand still in cover when youre even more accurate then that when you lolcharge your opponent?
Because you are not. With support training you suffer from 0.75 movement accuracy still. When you are standing in cover you do not suffer from this penalty, and become more accurate ontop of that if you are in cover and have steady sights.
Quote from: Mister Schmidt on July 02, 2011, 12:29:29 pm
tbh AB should be able to buy the Carbines that they modified in real life:
They sheared down the firing pin so it would fire all 8 rounds in one burst. Would be pretty cool.
The role of AB riflemen is to perform the AI currently. IF this upgrade was to be introduced it should be put on AB riflemen if anything because then you'd have overlapping roles.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mister Schmidt
Lawmaker
Posts: 5006
Re: What would you fix/suggest to make EIRR better?
«
Reply #22 on:
July 02, 2011, 01:17:47 pm »
I meant Garand
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: What would you fix/suggest to make EIRR better?
«
Reply #23 on:
July 02, 2011, 02:40:37 pm »
Quote from: Mysthalin on July 02, 2011, 08:53:44 am
I think his point is :
Why does this ability at the same tier is a better boost to accuracy no matter where you are, than this ability that only applies in cover?
EXACTLY.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Getting EiR:R Released on Steam
Forum Rules & Guidelines
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: What would you fix/suggest to make EIRR better?
«
Reply #24 on:
July 02, 2011, 02:43:21 pm »
Quote from: Mister Schmidt on July 02, 2011, 12:29:29 pm
tbh AB should be able to buy the Garands that they modified in real life:
They sheared down the firing pin so it would fire all 8 rounds in one burst. Would be pretty cool.
You failed to read my post, nice going. Btw, thx for ripping off my idea too xD i was the first one to suggest it on the forums. Lmao. Fail...
I meant for the GArand upgrade to be available to Riflemen, not a doctrine specific. It would take the place of a single buffed BAR w.o SF, since that's what people have been asking for.
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: What would you fix/suggest to make EIRR better?
«
Reply #25 on:
July 02, 2011, 03:00:21 pm »
I no longer read your posts because they usually consist of annoying op suggestions that have 0 hope of ever making it in. And lol no you definitely weren't I can assure you :L
«
Last Edit: July 02, 2011, 03:29:24 pm by Mister Schmidt
»
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: What would you fix/suggest to make EIRR better?
«
Reply #26 on:
July 02, 2011, 03:09:18 pm »
Since none of the suggestions I made have been labled as OP by anyone, EliteGren included, I dont think they are. Read up fool.
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: What would you fix/suggest to make EIRR better?
«
Reply #27 on:
July 02, 2011, 03:23:38 pm »
All I see is "realism trolol vcoh trolol more realism trololo"
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: What would you fix/suggest to make EIRR better?
«
Reply #28 on:
July 02, 2011, 03:26:14 pm »
And you said i was annoyin, Jeez
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Hicks58
Development
Posts: 5343
Re: What would you fix/suggest to make EIRR better?
«
Reply #29 on:
July 02, 2011, 03:30:08 pm »
To be fair, I'd like to see the Carbines on Airborne become useful, and have Airborne Riflemen phased out altogether... After all, aren't Airborne just well trained Riflemen that drop from the sky in the first place?
LMG's for Airborne is pretty silly due to their aggressive nature (Moving accuracy takes my attention) so really they should just get the BAR's that Rifles get now, which are two plain ones without SF.
I always took Airborne to be the quick hard hitting raiders that sweep in fast then GTFO. I only really get that feeling with RR's in all fairness.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: What would you fix/suggest to make EIRR better?
«
Reply #30 on:
July 02, 2011, 04:46:15 pm »
Hicks is 100% correct. Something in likeness to Band of Brothers esqe stuff; time for a quote:
"Well. We're setting out at 0500. We may be attacking a weaker force. Possibly more Paratroopers."
"Aw, God, we know how they can be."
"Yep. Fire and maneuver, that's the name of the game, fire and maneuver." - Harry Welsh & Winters.
ATM its "Blob RRs and camp with LMGs, negating AB armor".
Logged
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: What would you fix/suggest to make EIRR better?
«
Reply #31 on:
July 02, 2011, 05:06:22 pm »
The thing that strikes me as most needing of a rework is the veterancy system. As of now there is nothing preventing a company comprised of veterans from being able to deploy the same number of units than a standard company. Veterans should have some sort of small added cost to them.
Logged
What is a man? A miserable little pile of secrets.
- Andre Malraux
- Dracula
Smokaz
Honoured Member
Posts: 11418
Re: What would you fix/suggest to make EIRR better?
«
Reply #32 on:
July 02, 2011, 05:06:51 pm »
Yeah make vet even less useful
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Mister Schmidt
Lawmaker
Posts: 5006
Re: What would you fix/suggest to make EIRR better?
«
Reply #33 on:
July 02, 2011, 05:08:46 pm »
Good joke Vermillion! That one really cracked me up :')
Logged
Katusha
EIR Veteran
Posts: 989
Re: What would you fix/suggest to make EIRR better?
«
Reply #34 on:
July 02, 2011, 05:09:58 pm »
Quote from: Vermillion_Hawk on July 02, 2011, 05:06:22 pm
The thing that strikes me as most needing of a rework is the veterancy system. As of now there is nothing preventing a company comprised of veterans from being able to deploy the same number of units than a standard company. Veterans should have some sort of small added cost to them.
haters gonna hate cuz you cant keep vet
Logged
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: What would you fix/suggest to make EIRR better?
«
Reply #35 on:
July 02, 2011, 05:11:56 pm »
In return, of course, there would need to be some infrastructural changes, such as having veteran units be "deactivated" upon in-game death, and have them reactivate after a few games played, similar to the system from Shogun 2. Perhaps this could be facilitated by adding in a deactivated unit zone in the launcher GUI.
Logged
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: What would you fix/suggest to make EIRR better?
«
Reply #36 on:
July 02, 2011, 05:16:07 pm »
Quote from: Vermillion_Hawk on July 02, 2011, 05:06:22 pm
The thing that strikes me as most needing of a rework is the veterancy system. As of now there is nothing preventing a company comprised of veterans from being able to deploy the same number of units than a standard company. Veterans should have some sort of small added cost to them.
Joking Right? So my Vet 3 Kt that can get circled strafed by ONE m10 should cost me ALL of my fuel? Or should i have 400mp Vet 3 rifleman. Or Wait wait wait, even better. 200 Munition Bars on Vet 3 rifles. OR 50 pool cost on vet 3 Falls Epic
seriously man, they JUST REMADE the whole vetertance system and your suggestion they put in an entirely new system?
«
Last Edit: July 02, 2011, 05:26:16 pm by 8thRifleRegiment
»
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
Smokaz
Honoured Member
Posts: 11418
Re: What would you fix/suggest to make EIRR better?
«
Reply #37 on:
July 02, 2011, 05:18:04 pm »
My vet 3 rifleman died 3 game ago stickying a vet 3 tiger! Five games later, they are both back!
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: What would you fix/suggest to make EIRR better?
«
Reply #38 on:
July 02, 2011, 05:18:33 pm »
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: What would you fix/suggest to make EIRR better?
«
Reply #39 on:
July 02, 2011, 05:18:36 pm »
How about you not post on the forum and join our game, Smokaz.
Logged
Pages:
1
[
2
]
3
4
...
6
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...